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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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property_editor.h
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Author
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-24
Show transparency and accurate color for modulate
volzhs
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-12
some class renames
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-29
Check keystore field when export Android release apk
volzhs
2016-09-12
Modified resource menu for node scripts so it always goes through the new scr...
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-03
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
Daniel J. Ramirez
2016-05-01
Add math/script expression evaluation in editor (#3620)
Franco Eusébio Garcia
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-06
Fix Project Settings dialog add/delete global variable
Franklin Sobrinho
2016-01-23
Revert "Better search for SectionedPropertyEditor, added "All" section"
Juan Linietsky
2016-01-23
Revert "Tree and PropertyEditor confirm value change on focus loss"
Juan Linietsky
2016-01-21
Tree and PropertyEditor confirm value change on focus loss
Franklin Sobrinho
2016-01-12
Better search for SectionedPropertyEditor, added "All" section
Franklin Sobrinho
2016-01-10
-Project settings can properly add/remove properties again, fixes #3177
Juan Linietsky
2016-01-02
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-16
small fix for undo redo
Juan Linietsky
2015-12-15
-split view of property editor and editor settings
Juan Linietsky
2015-12-11
-remove (can be added back in editor settings) icons from property editor
Juan Linietsky
2015-12-03
Make ItemListEditor plugin functional
Franklin Sobrinho
2015-11-21
Implement name filter to PropertyEditor
Franklin Sobrinho
2015-10-16
Merge branch 'master' of https://github.com/okamstudio/godot
MarianoGNU
2015-10-10
Large improvements on scene packing and management
reduz
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-29
Edit default values. WARNING!!!
Mariano Javier Suligoy
2015-08-25
Show documentation for properties on hover.
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-27
Auto select custom property value field when pop up, user can start typing to...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky