index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
property_editor.cpp
Age
Commit message (
Expand
)
Author
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2015-03-23
Camel casing being capitalized only happens in the inspector now.
Nathan Warden
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-10
increase minimum range in property editor a bit
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-06-15
Fixed #185 Setting a new Texture for a Sprite node does not update preview
marynate
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-05-13
Make String::right count from pos instead of pos+1
marynate
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-27
Auto select custom property value field when pop up, user can start typing to...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky