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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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property_editor.cpp
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Author
2015-12-13
Fix array editor NodePath being relative to editor
Franklin Sobrinho
2015-12-12
Merge pull request #2933 from TheHX/pr-shader-loader
Juan Linietsky
2015-12-11
-remove (can be added back in editor settings) icons from property editor
Juan Linietsky
2015-12-03
Make ItemListEditor plugin functional
Franklin Sobrinho
2015-11-27
Fix shader loading, making possible load .shd and .sgp from editor
Franklin Sobrinho
2015-11-23
Fix property editor Matrix3 and Matrix32 editing
Franklin Sobrinho
2015-11-22
Better PropertyEditor search
Franklin Sobrinho
2015-11-21
Implement name filter to PropertyEditor
Franklin Sobrinho
2015-11-13
-better integration of ndee's theme
Juan Linietsky
2015-10-17
remove unpexpected revert button, fixes #2614
Juan Linietsky
2015-10-16
Merge branch 'master' of https://github.com/okamstudio/godot
MarianoGNU
2015-10-10
Large improvements on scene packing and management
reduz
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-29
Edit default values. WARNING!!!
Mariano Javier Suligoy
2015-08-29
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
2015-08-25
make sure array is created if not existing, as noted by Guilherme Felipe
Juan Linietsky
2015-08-25
Show documentation for properties on hover.
Juan Linietsky
2015-08-25
Ability to edit all kinds of arrays from the property editor.
Juan Linietsky
2015-08-25
Multiple, simultaneous node editing spuport!!
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
missing changes
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2015-03-23
Camel casing being capitalized only happens in the inspector now.
Nathan Warden
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-10
increase minimum range in property editor a bit
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-06-15
Fixed #185 Setting a new Texture for a Sprite node does not update preview
marynate
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-05-13
Make String::right count from pos instead of pos+1
marynate
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-27
Auto select custom property value field when pop up, user can start typing to...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky