Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-23 | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | |
2016-01-23 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-01-23 | -Support the TRNS flag on libpng, fixes #3097 | Juan Linietsky | |
2016-01-23 | Revert "Better search for SectionedPropertyEditor, added "All" section" | Juan Linietsky | |
2016-01-23 | Revert "Tree and PropertyEditor confirm value change on focus loss" | Juan Linietsky | |
2016-01-21 | Tree and PropertyEditor confirm value change on focus loss | Franklin Sobrinho | |
2016-01-15 | Add a visual editor to color picker. | MarianoGNU | |
2016-01-12 | Better search for SectionedPropertyEditor, added "All" section | Franklin Sobrinho | |
2016-01-11 | Merge pull request #3302 from MarianoGnu/bug_fixing2 | Rémi Verschelde | |
Allow to paste resources in inspector when text_hint indicates multip… | |||
2016-01-10 | -Project settings can properly add/remove properties again, fixes #3177 | Juan Linietsky | |
2016-01-10 | Allow to paste resources in inspector when text_hint indicates multiple types | MarianoGNU | |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵ | Juan Linietsky | |
bugs, closes #2115 | |||
2016-01-02 | -Ability to roll-back script-exported properties to their default value on ↵ | Juan Linietsky | |
the script, closes #2128 | |||
2016-01-02 | Properly hide assign/clear dialog, closes #2295 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-16 | small fix for undo redo | Juan Linietsky | |
2015-12-16 | added labels to sections and properties | Juan Linietsky | |
2015-12-15 | -split view of property editor and editor settings | Juan Linietsky | |
2015-12-13 | Fix array editor NodePath being relative to editor | Franklin Sobrinho | |
2015-12-12 | Merge pull request #2933 from TheHX/pr-shader-loader | Juan Linietsky | |
Fix shader loading, making possible load .shd and .sgp from editor | |||
2015-12-11 | -remove (can be added back in editor settings) icons from property editor | Juan Linietsky | |
-remove ".." from file dialog when opening res://, fixes #2994 | |||
2015-12-03 | Make ItemListEditor plugin functional | Franklin Sobrinho | |
2015-11-27 | Fix shader loading, making possible load .shd and .sgp from editor | Franklin Sobrinho | |
2015-11-23 | Fix property editor Matrix3 and Matrix32 editing | Franklin Sobrinho | |
2015-11-22 | Better PropertyEditor search | Franklin Sobrinho | |
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho | |
- Add search bar to Inspector tab and to Project and Editor settings dialog | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-10-17 | remove unpexpected revert button, fixes #2614 | Juan Linietsky | |
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU | |
# Solved Conflicts: # tools/editor/property_editor.cpp | |||
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-08-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h | |||
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy | |
Do not merge these changes, default values are not compiled into shaders yet! | |||
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | |
-removed an error being printed often unnecesarly about missing child | |||
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | |
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | |
Yes, I'm trying to convince you to test the alpha release by adding all these now :) | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) | |||
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-14 | missing changes | Juan Linietsky | |
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-03-23 | Camel casing being capitalized only happens in the inspector now. | Nathan Warden | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-10 | increase minimum range in property editor a bit | Juan Linietsky | |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |