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path: root/tools/editor/property_editor.cpp
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2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21i18n: Fix another %i in vformatRémi Verschelde
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-04Merge pull request #4543 from djrm/better_hint_allRémi Verschelde
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-03Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxesDaniel J. Ramirez
2016-05-01Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia
Rebase of #453
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-06Fix Project Settings dialog add/delete global variableFranklin Sobrinho
2016-02-08-Avoid crash in property editor due to newly out of focus but still valid ↵Juan Linietsky
property edition, fixes #3601
2016-02-02-Add some offset to spinboxes in tree, so revert icon does not annoy much ↵Juan Linietsky
when pops up, fixes #3415
2016-01-26Merge pull request #1453 from adolson/remove-inspector-headingsRémi Verschelde
remove column titles in property inspector
2016-01-23-Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky
2016-01-23Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-01-23-Support the TRNS flag on libpng, fixes #3097Juan Linietsky
2016-01-23Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky
2016-01-23Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky
2016-01-21Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho
2016-01-15Add a visual editor to color picker.MarianoGNU
2016-01-12Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho
2016-01-11Merge pull request #3302 from MarianoGnu/bug_fixing2Rémi Verschelde
Allow to paste resources in inspector when text_hint indicates multip…
2016-01-10-Project settings can properly add/remove properties again, fixes #3177Juan Linietsky
2016-01-10Allow to paste resources in inspector when text_hint indicates multiple typesMarianoGNU
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵Juan Linietsky
bugs, closes #2115
2016-01-02-Ability to roll-back script-exported properties to their default value on ↵Juan Linietsky
the script, closes #2128
2016-01-02Properly hide assign/clear dialog, closes #2295Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-16small fix for undo redoJuan Linietsky
2015-12-16added labels to sections and propertiesJuan Linietsky
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-13Fix array editor NodePath being relative to editorFranklin Sobrinho
2015-12-12Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-11-remove (can be added back in editor settings) icons from property editorJuan Linietsky
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-03Make ItemListEditor plugin functionalFranklin Sobrinho
2015-11-27Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho
2015-11-23Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho
2015-11-22Better PropertyEditor searchFranklin Sobrinho
2015-11-21Implement name filter to PropertyEditorFranklin Sobrinho
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-10-17remove unpexpected revert button, fixes #2614Juan Linietsky
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
# Solved Conflicts: # tools/editor/property_editor.cpp
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes