Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky | |
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | |||
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde | |
Allow typing hints for Array class (in GDScript and Inspector) | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | |
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-26 | Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit) | Bojidar Marinov | |
Closes #3586, by implementing the `1b` variation mentioned there. | |||
2016-10-11 | Possibility to write node path by hand in exported NodePath variable (#3486) | Mateusz Adamczyk | |
2016-10-10 | Allow step for integer properties | Pedro J. Estébanez | |
Small readability improvement | |||
2016-10-03 | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde | |
Show True/False tooltip in property editor for bool values | |||
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-09-19 | Show True/False tooltip in property editor for bool values | Pawel Kowal | |
2016-09-12 | Modified resource menu for node scripts so it always goes through the new ↵ | Juan Linietsky | |
script wizard. | |||
2016-09-06 | Do not expose resource/ properties in sectioned property editor, closes #6396 | Juan Linietsky | |
2016-08-31 | -Reworked constant nodes better | Juan Linietsky | |
-Added simple switch node, removed InputEventFilter | |||
2016-08-29 | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde | |
Implemented UndoRedo mergeable modes | |||
2016-08-26 | Even more work on visual script editor: | Juan Linietsky | |
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | tiny bug fix | Juan Linietsky | |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-17 | Implemented UndoRedo mergeable modes | Franklin Sobrinho | |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-03 | More work on visual scripting.. | Juan Linietsky | |
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-25 | Fix default ranges of the inspector | Bojidar Marinov | |
Probably closes #3091 (Should apply to Variant::REAL and Variant::INT) | |||
2016-07-18 | Keep selected section in Editor Settings when reopening the dialog | Franklin Sobrinho | |
2016-07-10 | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky | |
Implement undo/redo for adding and deleting global properties | |||
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-07 | Implement undo/redo for adding and deleting global properties | Franklin Sobrinho | |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | |
2016-07-01 | Color picker was getting too much focus, made it get not as much focus. | Juan Linietsky | |
This abuse of focus was the original culprit of #5354 | |||
2016-06-19 | -Setting script in multi node edit works, closes #4442 | Juan Linietsky | |
2016-06-13 | Merge pull request #5177 from vnen/string-subsequence | Juan Linietsky | |
Add subsequence search to tools | |||
2016-06-12 | resolve numerical error when comparing instancing an inheritance to avoid ↵ | Juan Linietsky | |
saving changed properties when they didn't, closes 4759 | |||
2016-06-12 | Add subsequence search to tools | George Marques | |
Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open. | |||
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! |