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path: root/tools/editor/property_editor.cpp
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2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-12Renamed most signals so they refer to:Juan Linietsky
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
Allow typing hints for Array class (in GDScript and Inspector)
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-26Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)Bojidar Marinov
Closes #3586, by implementing the `1b` variation mentioned there.
2016-10-11Possibility to write node path by hand in exported NodePath variable (#3486)Mateusz Adamczyk
2016-10-10Allow step for integer propertiesPedro J. Estébanez
Small readability improvement
2016-10-03Merge pull request #6554 from pkowal1982/propertyeditortooltipsRémi Verschelde
Show True/False tooltip in property editor for bool values
2016-09-30Fix typo for word_wrapvolzhs
2016-09-19Show True/False tooltip in property editor for bool valuesPawel Kowal
2016-09-12Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky
script wizard.
2016-09-06Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky
2016-08-31-Reworked constant nodes betterJuan Linietsky
-Added simple switch node, removed InputEventFilter
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
Implemented UndoRedo mergeable modes
2016-08-26Even more work on visual script editor:Juan Linietsky
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23tiny bug fixJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-17Implemented UndoRedo mergeable modesFranklin Sobrinho
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-25Fix default ranges of the inspectorBojidar Marinov
Probably closes #3091 (Should apply to Variant::REAL and Variant::INT)
2016-07-18Keep selected section in Editor Settings when reopening the dialogFranklin Sobrinho
2016-07-10Merge pull request #5584 from TheHX/project-settingsJuan Linietsky
Implement undo/redo for adding and deleting global properties
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-07-01Color picker was getting too much focus, made it get not as much focus.Juan Linietsky
This abuse of focus was the original culprit of #5354
2016-06-19-Setting script in multi node edit works, closes #4442Juan Linietsky
2016-06-13Merge pull request #5177 from vnen/string-subsequenceJuan Linietsky
Add subsequence search to tools
2016-06-12resolve numerical error when comparing instancing an inheritance to avoid ↵Juan Linietsky
saving changed properties when they didn't, closes 4759
2016-06-12Add subsequence search to toolsGeorge Marques
Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!