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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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property_editor.cpp
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Author
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-11
Possibility to write node path by hand in exported NodePath variable (#3486)
Mateusz Adamczyk
2016-10-10
Allow step for integer properties
Pedro J. Estébanez
2016-10-03
Merge pull request #6554 from pkowal1982/propertyeditortooltips
Rémi Verschelde
2016-09-30
Fix typo for word_wrap
volzhs
2016-09-19
Show True/False tooltip in property editor for bool values
Pawel Kowal
2016-09-12
Modified resource menu for node scripts so it always goes through the new scr...
Juan Linietsky
2016-09-06
Do not expose resource/ properties in sectioned property editor, closes #6396
Juan Linietsky
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-29
Merge pull request #6188 from TheHX/undo-redo
Rémi Verschelde
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
tiny bug fix
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-17
Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-25
Fix default ranges of the inspector
Bojidar Marinov
2016-07-18
Keep selected section in Editor Settings when reopening the dialog
Franklin Sobrinho
2016-07-10
Merge pull request #5584 from TheHX/project-settings
Juan Linietsky
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-07
Implement undo/redo for adding and deleting global properties
Franklin Sobrinho
2016-07-06
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
2016-07-01
Color picker was getting too much focus, made it get not as much focus.
Juan Linietsky
2016-06-19
-Setting script in multi node edit works, closes #4442
Juan Linietsky
2016-06-13
Merge pull request #5177 from vnen/string-subsequence
Juan Linietsky
2016-06-12
resolve numerical error when comparing instancing an inheritance to avoid sav...
Juan Linietsky
2016-06-12
Add subsequence search to tools
George Marques
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-21
i18n: Fix another %i in vformat
Rémi Verschelde
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-04
Merge pull request #4543 from djrm/better_hint_all
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
Daniel J. Ramirez
2016-05-01
Add math/script expression evaluation in editor (#3620)
Franco Eusébio Garcia
2016-03-09
remove trailing whitespace
Hubert Jarosz
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