Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-31 | -Reworked constant nodes better | Juan Linietsky | |
-Added simple switch node, removed InputEventFilter | |||
2016-08-29 | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde | |
Implemented UndoRedo mergeable modes | |||
2016-08-26 | Even more work on visual script editor: | Juan Linietsky | |
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | tiny bug fix | Juan Linietsky | |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-17 | Implemented UndoRedo mergeable modes | Franklin Sobrinho | |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-03 | More work on visual scripting.. | Juan Linietsky | |
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-25 | Fix default ranges of the inspector | Bojidar Marinov | |
Probably closes #3091 (Should apply to Variant::REAL and Variant::INT) | |||
2016-07-18 | Keep selected section in Editor Settings when reopening the dialog | Franklin Sobrinho | |
2016-07-10 | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky | |
Implement undo/redo for adding and deleting global properties | |||
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-07 | Implement undo/redo for adding and deleting global properties | Franklin Sobrinho | |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | |
2016-07-01 | Color picker was getting too much focus, made it get not as much focus. | Juan Linietsky | |
This abuse of focus was the original culprit of #5354 | |||
2016-06-19 | -Setting script in multi node edit works, closes #4442 | Juan Linietsky | |
2016-06-13 | Merge pull request #5177 from vnen/string-subsequence | Juan Linietsky | |
Add subsequence search to tools | |||
2016-06-12 | resolve numerical error when comparing instancing an inheritance to avoid ↵ | Juan Linietsky | |
saving changed properties when they didn't, closes 4759 | |||
2016-06-12 | Add subsequence search to tools | George Marques | |
Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open. | |||
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky | |
2016-05-21 | i18n: Fix another %i in vformat | Rémi Verschelde | |
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky | |
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | |||
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-04 | Merge pull request #4543 from djrm/better_hint_all | Rémi Verschelde | |
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-05-03 | Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes | Daniel J. Ramirez | |
2016-05-01 | Add math/script expression evaluation in editor (#3620) | Franco Eusébio Garcia | |
Rebase of #453 | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-06 | Fix Project Settings dialog add/delete global variable | Franklin Sobrinho | |
2016-02-08 | -Avoid crash in property editor due to newly out of focus but still valid ↵ | Juan Linietsky | |
property edition, fixes #3601 | |||
2016-02-02 | -Add some offset to spinboxes in tree, so revert icon does not annoy much ↵ | Juan Linietsky | |
when pops up, fixes #3415 | |||
2016-01-26 | Merge pull request #1453 from adolson/remove-inspector-headings | Rémi Verschelde | |
remove column titles in property inspector | |||
2016-01-23 | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | |
2016-01-23 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-01-23 | -Support the TRNS flag on libpng, fixes #3097 | Juan Linietsky | |
2016-01-23 | Revert "Better search for SectionedPropertyEditor, added "All" section" | Juan Linietsky | |
2016-01-23 | Revert "Tree and PropertyEditor confirm value change on focus loss" | Juan Linietsky | |
2016-01-21 | Tree and PropertyEditor confirm value change on focus loss | Franklin Sobrinho | |
2016-01-15 | Add a visual editor to color picker. | MarianoGNU | |