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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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property_editor.cpp
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Author
2017-01-25
Merge pull request #7542 from volzhs/modulate-transparency
Rémi Verschelde
2017-01-24
Show transparency and accurate color for modulate
volzhs
2017-01-20
Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-16
Added some missing icons and modified others
Daniel J. Ramirez
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-26
Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)
Bojidar Marinov
2016-10-11
Possibility to write node path by hand in exported NodePath variable (#3486)
Mateusz Adamczyk
2016-10-10
Allow step for integer properties
Pedro J. Estébanez
2016-10-03
Merge pull request #6554 from pkowal1982/propertyeditortooltips
Rémi Verschelde
2016-09-30
Fix typo for word_wrap
volzhs
2016-09-19
Show True/False tooltip in property editor for bool values
Pawel Kowal
2016-09-12
Modified resource menu for node scripts so it always goes through the new scr...
Juan Linietsky
2016-09-06
Do not expose resource/ properties in sectioned property editor, closes #6396
Juan Linietsky
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-29
Merge pull request #6188 from TheHX/undo-redo
Rémi Verschelde
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
tiny bug fix
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-17
Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-25
Fix default ranges of the inspector
Bojidar Marinov
2016-07-18
Keep selected section in Editor Settings when reopening the dialog
Franklin Sobrinho
2016-07-10
Merge pull request #5584 from TheHX/project-settings
Juan Linietsky
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-07
Implement undo/redo for adding and deleting global properties
Franklin Sobrinho
2016-07-06
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
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