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path: root/tools/editor/property_editor.cpp
AgeCommit message (Expand)Author
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
2017-01-16Added some missing icons and modified othersDaniel J. Ramirez
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-26Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)Bojidar Marinov
2016-10-11Possibility to write node path by hand in exported NodePath variable (#3486)Mateusz Adamczyk
2016-10-10Allow step for integer propertiesPedro J. Estébanez
2016-10-03Merge pull request #6554 from pkowal1982/propertyeditortooltipsRémi Verschelde
2016-09-30Fix typo for word_wrapvolzhs
2016-09-19Show True/False tooltip in property editor for bool valuesPawel Kowal
2016-09-12Modified resource menu for node scripts so it always goes through the new scr...Juan Linietsky
2016-09-06Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky
2016-08-31-Reworked constant nodes betterJuan Linietsky
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
2016-08-26Even more work on visual script editor:Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23tiny bug fixJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-17Implemented UndoRedo mergeable modesFranklin Sobrinho
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-25Fix default ranges of the inspectorBojidar Marinov
2016-07-18Keep selected section in Editor Settings when reopening the dialogFranklin Sobrinho
2016-07-10Merge pull request #5584 from TheHX/project-settingsJuan Linietsky
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
2016-07-07Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-07-01Color picker was getting too much focus, made it get not as much focus.Juan Linietsky
2016-06-19-Setting script in multi node edit works, closes #4442Juan Linietsky