Age | Commit message (Expand) | Author |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky |
2017-01-16 | Added some missing icons and modified others | Daniel J. Ramirez |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | some class renames | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed... | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-26 | Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit) | Bojidar Marinov |
2016-10-11 | Possibility to write node path by hand in exported NodePath variable (#3486) | Mateusz Adamczyk |
2016-10-10 | Allow step for integer properties | Pedro J. Estébanez |
2016-10-03 | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde |
2016-09-30 | Fix typo for word_wrap | volzhs |
2016-09-19 | Show True/False tooltip in property editor for bool values | Pawel Kowal |
2016-09-12 | Modified resource menu for node scripts so it always goes through the new scr... | Juan Linietsky |
2016-09-06 | Do not expose resource/ properties in sectioned property editor, closes #6396 | Juan Linietsky |
2016-08-31 | -Reworked constant nodes better | Juan Linietsky |
2016-08-29 | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde |
2016-08-26 | Even more work on visual script editor: | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | tiny bug fix | Juan Linietsky |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-17 | Implemented UndoRedo mergeable modes | Franklin Sobrinho |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky |
2016-08-03 | More work on visual scripting.. | Juan Linietsky |
2016-08-03 | More progress on visual script editing | Juan Linietsky |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-25 | Fix default ranges of the inspector | Bojidar Marinov |
2016-07-18 | Keep selected section in Editor Settings when reopening the dialog | Franklin Sobrinho |
2016-07-10 | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky |
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde |
2016-07-07 | Implement undo/redo for adding and deleting global properties | Franklin Sobrinho |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky |
2016-07-01 | Color picker was getting too much focus, made it get not as much focus. | Juan Linietsky |
2016-06-19 | -Setting script in multi node edit works, closes #4442 | Juan Linietsky |