Age | Commit message (Expand) | Author |
2016-01-15 | Add a visual editor to color picker. | MarianoGNU |
2016-01-12 | Better search for SectionedPropertyEditor, added "All" section | Franklin Sobrinho |
2016-01-11 | Merge pull request #3302 from MarianoGnu/bug_fixing2 | RĂ©mi Verschelde |
2016-01-10 | -Project settings can properly add/remove properties again, fixes #3177 | Juan Linietsky |
2016-01-10 | Allow to paste resources in inspector when text_hint indicates multiple types | MarianoGNU |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ... | Juan Linietsky |
2016-01-02 | -Ability to roll-back script-exported properties to their default value on th... | Juan Linietsky |
2016-01-02 | Properly hide assign/clear dialog, closes #2295 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-16 | small fix for undo redo | Juan Linietsky |
2015-12-16 | added labels to sections and properties | Juan Linietsky |
2015-12-15 | -split view of property editor and editor settings | Juan Linietsky |
2015-12-13 | Fix array editor NodePath being relative to editor | Franklin Sobrinho |
2015-12-12 | Merge pull request #2933 from TheHX/pr-shader-loader | Juan Linietsky |
2015-12-11 | -remove (can be added back in editor settings) icons from property editor | Juan Linietsky |
2015-12-03 | Make ItemListEditor plugin functional | Franklin Sobrinho |
2015-11-27 | Fix shader loading, making possible load .shd and .sgp from editor | Franklin Sobrinho |
2015-11-23 | Fix property editor Matrix3 and Matrix32 editing | Franklin Sobrinho |
2015-11-22 | Better PropertyEditor search | Franklin Sobrinho |
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho |
2015-11-13 | -better integration of ndee's theme | Juan Linietsky |
2015-10-17 | remove unpexpected revert button, fixes #2614 | Juan Linietsky |
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-08-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy |
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy |
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky |
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky |
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky |
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky |
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-06-14 | missing changes | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-05-25 | improved animation editor | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho |
2015-03-23 | Camel casing being capitalized only happens in the inspector now. | Nathan Warden |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-10 | increase minimum range in property editor a bit | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-28 | remove column titles in property inspector | Dana Olson |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-06-15 | Fixed #185 Setting a new Texture for a Sprite node does not update preview | marynate |