summaryrefslogtreecommitdiff
path: root/tools/editor/property_editor.cpp
AgeCommit message (Collapse)Author
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-11Possibility to write node path by hand in exported NodePath variable (#3486)Mateusz Adamczyk
2016-10-10Allow step for integer propertiesPedro J. Estébanez
Small readability improvement
2016-10-03Merge pull request #6554 from pkowal1982/propertyeditortooltipsRémi Verschelde
Show True/False tooltip in property editor for bool values
2016-09-30Fix typo for word_wrapvolzhs
2016-09-19Show True/False tooltip in property editor for bool valuesPawel Kowal
2016-09-12Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky
script wizard.
2016-09-06Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky
2016-08-31-Reworked constant nodes betterJuan Linietsky
-Added simple switch node, removed InputEventFilter
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
Implemented UndoRedo mergeable modes
2016-08-26Even more work on visual script editor:Juan Linietsky
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23tiny bug fixJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-17Implemented UndoRedo mergeable modesFranklin Sobrinho
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-25Fix default ranges of the inspectorBojidar Marinov
Probably closes #3091 (Should apply to Variant::REAL and Variant::INT)
2016-07-18Keep selected section in Editor Settings when reopening the dialogFranklin Sobrinho
2016-07-10Merge pull request #5584 from TheHX/project-settingsJuan Linietsky
Implement undo/redo for adding and deleting global properties
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-07-01Color picker was getting too much focus, made it get not as much focus.Juan Linietsky
This abuse of focus was the original culprit of #5354
2016-06-19-Setting script in multi node edit works, closes #4442Juan Linietsky
2016-06-13Merge pull request #5177 from vnen/string-subsequenceJuan Linietsky
Add subsequence search to tools
2016-06-12resolve numerical error when comparing instancing an inheritance to avoid ↵Juan Linietsky
saving changed properties when they didn't, closes 4759
2016-06-12Add subsequence search to toolsGeorge Marques
Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21i18n: Fix another %i in vformatRémi Verschelde
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-04Merge pull request #4543 from djrm/better_hint_allRémi Verschelde
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-03Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxesDaniel J. Ramirez