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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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project_settings.h
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Author
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-28
Show last added action on Input Map and implement InputEvent "=="
volzhs
2016-07-04
Added drag and drop to rearrange the autoload order
Franklin Sobrinho
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-05-27
Ability to rename autoloads
Johan Manuel
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-13
Rename input actions by editing its item in the list
Ignacio Etcheverry
2016-01-23
Revert "Better search for SectionedPropertyEditor, added "All" section"
Juan Linietsky
2016-01-12
Better search for SectionedPropertyEditor, added "All" section
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-15
-split view of property editor and editor settings
Juan Linietsky
2015-12-14
Added input actions renaming
Ignacio Etcheverry
2015-11-21
Implement name filter to PropertyEditor
Franklin Sobrinho
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky