Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-08-28 | Merge pull request #6249 from volzhs/issue-6121 | Rémi Verschelde | |
Show last added action on Input Map | |||
2016-08-28 | Show last added action on Input Map and implement InputEvent "==" | volzhs | |
2016-08-04 | Device Input dialog now uses containers | Ignacio Etcheverry | |
2016-07-27 | Project Settings: Use containers for the Input Map tab content | Ignacio Etcheverry | |
2016-07-10 | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky | |
Implement undo/redo for adding and deleting global properties | |||
2016-07-07 | Implement undo/redo for adding and deleting global properties | Franklin Sobrinho | |
2016-07-04 | Added drag and drop to rearrange the autoload order | Franklin Sobrinho | |
* Created a new class for autoload settings, in editor_autoload_settings.h | |||
2016-06-06 | Merge pull request #4824 from 29jm/pr-3481 | Juan Linietsky | |
Ability to rename autoloads | |||
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-05-30 | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | |
also improved Russian localization. | |||
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-27 | Ability to rename autoloads | Johan Manuel | |
The commit makes the 'Name' field of autoloads editable, with support for undo/redo. Name clashes/invalid characters are handled. Fixes #3481. | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-04-28 | More precise InputMap Axis descriptions in project settings. | Hinsbart | |
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | fix two reading uninitialized pointers | Hubert Jarosz | |
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-06 | Fix Project Settings dialog add/delete global variable | Franklin Sobrinho | |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-13 | Rename input actions by editing its item in the list | Ignacio Etcheverry | |
2016-02-11 | fix joystick related label text in project settings | hondres | |
2016-02-02 | Merge pull request #3560 from Hinsbart/axis_names | punto- | |
fix joystick axis names in project settings | |||
2016-02-03 | fix joystick axis names in project settings | hondres | |
2016-02-02 | -make animationplayer thinner, also toolbuttons too. fixes #3526 | Juan Linietsky | |
2016-02-02 | -make autoloads keep order when toggling singleton, fixes #3482 | Juan Linietsky | |
2016-02-02 | -Made Joystick menus friendlier, show button index, more up to date names ↵ | Juan Linietsky | |
and axis names. Closes #3501 | |||
2016-01-31 | do not fail on invalid audio driver, fixes #3466 | Juan Linietsky | |
2016-01-28 | fix dpad left/right not showing correctly in project settings | hondres | |
2016-01-23 | Revert "Better search for SectionedPropertyEditor, added "All" section" | Juan Linietsky | |
2016-01-12 | Better search for SectionedPropertyEditor, added "All" section | Franklin Sobrinho | |
2016-01-10 | -Project settings can properly add/remove properties again, fixes #3177 | Juan Linietsky | |
2016-01-03 | small usability improvement, change everything related to resolution and ↵ | Juan Linietsky | |
scaling together in the project settings, closes #1974 | |||
2016-01-03 | having active items is pointless in input map | Juan Linietsky | |
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to ↵ | reduz | |
change order of autoloads |