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path: root/tools/editor/project_settings.cpp
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2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-04Device Input dialog now uses containersIgnacio Etcheverry
2016-07-27Project Settings: Use containers for the Input Map tab contentIgnacio Etcheverry
2016-07-10Merge pull request #5584 from TheHX/project-settingsJuan Linietsky
Implement undo/redo for adding and deleting global properties
2016-07-07Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho
2016-07-04Added drag and drop to rearrange the autoload orderFranklin Sobrinho
* Created a new class for autoload settings, in editor_autoload_settings.h
2016-06-06Merge pull request #4824 from 29jm/pr-3481Juan Linietsky
Ability to rename autoloads
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-29Set more visible string to translatableGeequlim
2016-05-27Ability to rename autoloadsJohan Manuel
The commit makes the 'Name' field of autoloads editable, with support for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-04-28More precise InputMap Axis descriptions in project settings.Hinsbart
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09fix two reading uninitialized pointersHubert Jarosz
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-06Fix Project Settings dialog add/delete global variableFranklin Sobrinho
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-13Rename input actions by editing its item in the listIgnacio Etcheverry
2016-02-11fix joystick related label text in project settingshondres
2016-02-02Merge pull request #3560 from Hinsbart/axis_namespunto-
fix joystick axis names in project settings
2016-02-03fix joystick axis names in project settingshondres
2016-02-02-make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky
2016-02-02-make autoloads keep order when toggling singleton, fixes #3482Juan Linietsky
2016-02-02-Made Joystick menus friendlier, show button index, more up to date names ↵Juan Linietsky
and axis names. Closes #3501
2016-01-31do not fail on invalid audio driver, fixes #3466Juan Linietsky
2016-01-28fix dpad left/right not showing correctly in project settingshondres
2016-01-23Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky
2016-01-12Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho
2016-01-10-Project settings can properly add/remove properties again, fixes #3177Juan Linietsky
2016-01-03small usability improvement, change everything related to resolution and ↵Juan Linietsky
scaling together in the project settings, closes #1974
2016-01-03having active items is pointless in input mapJuan Linietsky
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads