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path: root/tools/editor/project_settings.cpp
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2016-02-02Merge pull request #3560 from Hinsbart/axis_namespunto-
fix joystick axis names in project settings
2016-02-03fix joystick axis names in project settingshondres
2016-02-02-make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky
2016-02-02-make autoloads keep order when toggling singleton, fixes #3482Juan Linietsky
2016-02-02-Made Joystick menus friendlier, show button index, more up to date names ↵Juan Linietsky
and axis names. Closes #3501
2016-01-31do not fail on invalid audio driver, fixes #3466Juan Linietsky
2016-01-28fix dpad left/right not showing correctly in project settingshondres
2016-01-23Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky
2016-01-12Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho
2016-01-10-Project settings can properly add/remove properties again, fixes #3177Juan Linietsky
2016-01-03small usability improvement, change everything related to resolution and ↵Juan Linietsky
scaling together in the project settings, closes #1974
2016-01-03having active items is pointless in input mapJuan Linietsky
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads
2015-12-28-Added proper code completion for singletonsreduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-16small fix for undo redoJuan Linietsky
2015-12-15Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-15Prevent deleting input presets as it does not workRémi Verschelde
Follow-up of #3076. Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-14Forbid renaming input presetsIgnacio Etcheverry
2015-12-14Added input actions renamingIgnacio Etcheverry
2015-12-08-made it add the node name from the file, closes #3010Juan Linietsky
2015-11-21Implement name filter to PropertyEditorFranklin Sobrinho
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-08-30make moving up&down items from the autoload list workJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-12-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky