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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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tools
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editor
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project_settings.cpp
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Author
2016-01-03
small usability improvement, change everything related to resolution and scal...
Juan Linietsky
2016-01-03
having active items is pointless in input map
Juan Linietsky
2016-01-02
proper joy axis support as actions, can be configured and inquired, fixes #2317
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Fix proper ordering of project settings properties, also fixes inability to c...
reduz
2015-12-28
-Added proper code completion for singletons
reduz
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-16
small fix for undo redo
Juan Linietsky
2015-12-15
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-15
-split view of property editor and editor settings
Juan Linietsky
2015-12-15
Prevent deleting input presets as it does not work
RĂ©mi Verschelde
2015-12-14
Forbid renaming input presets
Ignacio Etcheverry
2015-12-14
Added input actions renaming
Ignacio Etcheverry
2015-12-08
-made it add the node name from the file, closes #3010
Juan Linietsky
2015-11-21
Implement name filter to PropertyEditor
Franklin Sobrinho
2015-08-30
make moving up&down items from the autoload list work
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-12
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky