Age | Commit message (Expand) | Author |
2016-01-23 | Revert "Better search for SectionedPropertyEditor, added "All" section" | Juan Linietsky |
2016-01-12 | Better search for SectionedPropertyEditor, added "All" section | Franklin Sobrinho |
2016-01-10 | -Project settings can properly add/remove properties again, fixes #3177 | Juan Linietsky |
2016-01-03 | small usability improvement, change everything related to resolution and scal... | Juan Linietsky |
2016-01-03 | having active items is pointless in input map | Juan Linietsky |
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to c... | reduz |
2015-12-28 | -Added proper code completion for singletons | reduz |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-16 | small fix for undo redo | Juan Linietsky |
2015-12-15 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-15 | -split view of property editor and editor settings | Juan Linietsky |
2015-12-15 | Prevent deleting input presets as it does not work | RĂ©mi Verschelde |
2015-12-14 | Forbid renaming input presets | Ignacio Etcheverry |
2015-12-14 | Added input actions renaming | Ignacio Etcheverry |
2015-12-08 | -made it add the node name from the file, closes #3010 | Juan Linietsky |
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho |
2015-08-30 | make moving up&down items from the autoload list work | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-05-12 | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-02-15 | -project settings are saved when changed | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |