Age | Commit message (Collapse) | Author |
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Fixes #3609
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If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869.
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Visual studio 2015 compilation
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projects in the editor_settings.xml that are no longer found on disk will be removed
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tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
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removed
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Small fix for Import Game dialog labels
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initialization
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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fixes default project dir option
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to project manager
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Add project list filter for easy finding projects
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Set project name automatically when choosing path for new projects in project manager
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projects (recommit due problem with codeblocks tabs)
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projects
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