Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-05-01 | Project manager: unescape project names (#4494) | Rémi Verschelde | |
Fixes #3609 | |||
2016-02-22 | Change "erase" to "remove" in project manager. fixes #3796. | volzhs | |
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-14 | Avoid project manager from processing gamepad input | Franklin Sobrinho | |
2015-12-09 | Fix project manager not picking custom font | Franklin Sobrinho | |
2015-11-22 | Load main scene if defined when running editor from the command line | Rémi Verschelde | |
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | |||
2015-11-18 | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation | Juan Linietsky | |
Visual studio 2015 compilation | |||
2015-11-18 | Merge pull request #2640 from firefly2442/settings-xml-missing-proj | Juan Linietsky | |
projects in the editor_settings.xml that are no longer found on disk will be removed | |||
2015-10-29 | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix) | ZuBsPaCe | |
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found | |||
2015-10-21 | when creating project, save icon using resource location by default | firefly2442 | |
2015-10-19 | projects in the editor_settings.xml that are no longer found on disk will be ↵ | firefly2442 | |
removed | |||
2015-10-17 | Merge pull request #2053 from rodolforg/fix-import-button-label | Juan Linietsky | |
Small fix for Import Game dialog labels | |||
2015-06-08 | Small fix for Import Game dialog labels | Rodolfo Ribeiro Gomes | |
2015-05-14 | set initial flag 'show_hidden_files' for file dialogs in project manager ↵ | tommy3 | |
initialization | |||
2015-05-09 | corrected copyright date in project manager, fixes #1870 | Juan Linietsky | |
2015-04-21 | corrected project manager popup, fixes #1721 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-06 | Fix invaild path error text in project manager when no path is entered | Maximillian | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-11-02 | Merge pull request #851 from adolson/default-project-dir-fix | Juan Linietsky | |
fixes default project dir option | |||
2014-11-01 | add option to auto-scan a directory for projects | Dana Olson | |
2014-11-01 | fixes default project dir option for Create / Import dialogs after quitting ↵ | Dana Olson | |
to project manager | |||
2014-09-18 | add title to project manager window | Dana Olson | |
2014-08-24 | added settings for default project & export dirs | Dana Olson | |
2014-07-02 | Merge pull request #504 from marynate/PR-pm-filter | reduz | |
Add project list filter for easy finding projects | |||
2014-06-25 | Fix pinning project segfault | marynate | |
2014-06-17 | Use toolbutton for clear search term | marynate | |
2014-06-17 | Add project list filter for easy finding projects | marynate | |
2014-06-11 | Merge pull request #490 from macramole/master | reduz | |
Set project name automatically when choosing path for new projects in project manager | |||
2014-06-10 | Add pin/favorite projects in project manager | marynate | |
2014-06-10 | Allow run/edit multiple projects from project manager | marynate | |
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects (recommit due problem with codeblocks tabs) | |||
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects | |||
2014-05-02 | Add multi-select to project manager | marynate | |
2014-05-01 | Sort projects by last modified/accessed date in project manager | marynate | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |