Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | |
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-02 | Fix crash on project importing by dragging a folder. | Andreas Haas | |
Fixes #7226 | |||
2016-11-14 | Check entered and trimmed path when create, import, install project | volzhs | |
2016-11-09 | Merge pull request #7068 from volzhs/fix-project-name | Rémi Verschelde | |
Set project name as directory name instead of '.' | |||
2016-11-08 | Set project name as directory name instead of '.' | volzhs | |
2016-11-08 | Select newly created or imported project automatically | volzhs | |
2016-10-06 | Project manager: grab focus on ok button after path selection. | Andreas Haas | |
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-20 | More custom theme support for editor | Geequlim | |
2016-09-13 | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | |
single dock column like in 1.0 if that's the case. | |||
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-11 | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | |
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||
2016-09-07 | Fix dialogs in ProjectManage don't with editor theme issue | Geequlim | |
2016-08-08 | Merge pull request #6050 from Hinsbart/remove_pm_file_import | Rémi Verschelde | |
Remove unused function in Project Manager. | |||
2016-08-05 | Project Manager: Fix and improve unhandled input | Ignacio Etcheverry | |
2016-08-05 | Remove unused function in Project Manager. | Andreas Haas | |
This has been deprecated by #5993 | |||
2016-08-01 | Auto import project folder, confirm scan multiple folders or non-project folder | Dima Granetchi | |
2016-07-31 | Improve dialog title when scanning for projects | Rémi Verschelde | |
2016-07-31 | Merge pull request #5981 from profelis/PR-scan-dragged-folder | Rémi Verschelde | |
Drag open scan window if engine.cfg not found | |||
2016-07-31 | dnd folder open scan window if engine.cfg not found | Dima Granetchi | |
2016-07-31 | fix run button availability check | Dima Granetchi | |
2016-07-29 | Project Manager: Import projects using filesystem drag'n'drop. | Andreas Haas | |
Can drop an engine.cfg file over the window to import it ;) | |||
2016-07-29 | keep selected_list up to date | Dima Granetchi | |
2016-07-27 | Command-F focus filter input field in project manager | Dima Granetchi | |
2016-07-23 | Project Manager: Added project list scrolling with keyboard | Ignacio Etcheverry | |
2016-07-19 | Fix main scene not being saved when set via Play button | Rémi Verschelde | |
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene. | |||
2016-07-15 | i18n: Sync template with current source | Rémi Verschelde | |
Also fix a space after : in a translated string. | |||
2016-07-13 | Fixed a crash in scenario where SSL is not available. | vamsi | |
2016-07-11 | Downloaded templates from project manager can now be installed. | Juan Linietsky | |
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-06 | Initialize the SSL certificates in the project manager | Rémi Verschelde | |
2016-07-03 | Avoid settings from being lost when opening project manager. | Juan Linietsky | |
Probably fixes many issues of this kind, like missing shortcuts or other settings | |||
2016-06-28 | remove the warning of instances in use at Project manager exit | volzhs | |
2016-06-18 | Clean up editor theme creation | Geequlim | |
2016-06-09 | Better way to disable asset library | Juan Linietsky | |
2016-06-09 | Disable asset library compilation if no openssl exists | Juan Linietsky | |
2016-06-08 | Fixed some options in assetlib | Juan Linietsky | |
2016-06-08 | Added asset library on project manager for templates | Juan Linietsky | |
2016-06-07 | Fixed localization in file dialogs | DimOkGamer | |
and two more lines. 2 fixes in ru.po. |