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path: root/tools/editor/project_manager.cpp
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2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-02Fix crash on project importing by dragging a folder.Andreas Haas
Fixes #7226
2016-11-14Check entered and trimmed path when create, import, install projectvolzhs
2016-11-09Merge pull request #7068 from volzhs/fix-project-nameRémi Verschelde
Set project name as directory name instead of '.'
2016-11-08Set project name as directory name instead of '.'volzhs
2016-11-08Select newly created or imported project automaticallyvolzhs
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-20More custom theme support for editorGeequlim
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-07Fix dialogs in ProjectManage don't with editor theme issueGeequlim
2016-08-08Merge pull request #6050 from Hinsbart/remove_pm_file_importRémi Verschelde
Remove unused function in Project Manager.
2016-08-05Project Manager: Fix and improve unhandled inputIgnacio Etcheverry
2016-08-05Remove unused function in Project Manager.Andreas Haas
This has been deprecated by #5993
2016-08-01Auto import project folder, confirm scan multiple folders or non-project folderDima Granetchi
2016-07-31Improve dialog title when scanning for projectsRémi Verschelde
2016-07-31Merge pull request #5981 from profelis/PR-scan-dragged-folderRémi Verschelde
Drag open scan window if engine.cfg not found
2016-07-31dnd folder open scan window if engine.cfg not foundDima Granetchi
2016-07-31fix run button availability checkDima Granetchi
2016-07-29Project Manager: Import projects using filesystem drag'n'drop.Andreas Haas
Can drop an engine.cfg file over the window to import it ;)
2016-07-29keep selected_list up to dateDima Granetchi
2016-07-27Command-F focus filter input field in project managerDima Granetchi
2016-07-23Project Manager: Added project list scrolling with keyboardIgnacio Etcheverry
2016-07-19Fix main scene not being saved when set via Play buttonRémi Verschelde
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene.
2016-07-15i18n: Sync template with current sourceRémi Verschelde
Also fix a space after : in a translated string.
2016-07-13Fixed a crash in scenario where SSL is not available.vamsi
2016-07-11Downloaded templates from project manager can now be installed.Juan Linietsky
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Initialize the SSL certificates in the project managerRémi Verschelde
2016-07-03Avoid settings from being lost when opening project manager.Juan Linietsky
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-06-28remove the warning of instances in use at Project manager exitvolzhs
2016-06-18Clean up editor theme creationGeequlim
2016-06-09Better way to disable asset libraryJuan Linietsky
2016-06-09Disable asset library compilation if no openssl existsJuan Linietsky
2016-06-08Fixed some options in assetlibJuan Linietsky
2016-06-08Added asset library on project manager for templatesJuan Linietsky
2016-06-07Fixed localization in file dialogsDimOkGamer
and two more lines. 2 fixes in ru.po.