Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-06 | Project manager: grab focus on ok button after path selection. | Andreas Haas | |
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | |||
2016-09-20 | More custom theme support for editor | Geequlim | |
2016-09-13 | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | |
single dock column like in 1.0 if that's the case. | |||
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-11 | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | |
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||
2016-09-07 | Fix dialogs in ProjectManage don't with editor theme issue | Geequlim | |
2016-08-08 | Merge pull request #6050 from Hinsbart/remove_pm_file_import | Rémi Verschelde | |
Remove unused function in Project Manager. | |||
2016-08-05 | Project Manager: Fix and improve unhandled input | Ignacio Etcheverry | |
2016-08-05 | Remove unused function in Project Manager. | Andreas Haas | |
This has been deprecated by #5993 | |||
2016-08-01 | Auto import project folder, confirm scan multiple folders or non-project folder | Dima Granetchi | |
2016-07-31 | Improve dialog title when scanning for projects | Rémi Verschelde | |
2016-07-31 | Merge pull request #5981 from profelis/PR-scan-dragged-folder | Rémi Verschelde | |
Drag open scan window if engine.cfg not found | |||
2016-07-31 | dnd folder open scan window if engine.cfg not found | Dima Granetchi | |
2016-07-31 | fix run button availability check | Dima Granetchi | |
2016-07-29 | Project Manager: Import projects using filesystem drag'n'drop. | Andreas Haas | |
Can drop an engine.cfg file over the window to import it ;) | |||
2016-07-29 | keep selected_list up to date | Dima Granetchi | |
2016-07-27 | Command-F focus filter input field in project manager | Dima Granetchi | |
2016-07-23 | Project Manager: Added project list scrolling with keyboard | Ignacio Etcheverry | |
2016-07-19 | Fix main scene not being saved when set via Play button | Rémi Verschelde | |
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene. | |||
2016-07-15 | i18n: Sync template with current source | Rémi Verschelde | |
Also fix a space after : in a translated string. | |||
2016-07-13 | Fixed a crash in scenario where SSL is not available. | vamsi | |
2016-07-11 | Downloaded templates from project manager can now be installed. | Juan Linietsky | |
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-06 | Initialize the SSL certificates in the project manager | Rémi Verschelde | |
2016-07-03 | Avoid settings from being lost when opening project manager. | Juan Linietsky | |
Probably fixes many issues of this kind, like missing shortcuts or other settings | |||
2016-06-28 | remove the warning of instances in use at Project manager exit | volzhs | |
2016-06-18 | Clean up editor theme creation | Geequlim | |
2016-06-09 | Better way to disable asset library | Juan Linietsky | |
2016-06-09 | Disable asset library compilation if no openssl exists | Juan Linietsky | |
2016-06-08 | Fixed some options in assetlib | Juan Linietsky | |
2016-06-08 | Added asset library on project manager for templates | Juan Linietsky | |
2016-06-07 | Fixed localization in file dialogs | DimOkGamer | |
and two more lines. 2 fixes in ru.po. | |||
2016-06-06 | HiDPI: Use global/hidpi_mode as property | Rémi Verschelde | |
2016-06-05 | make hdpi manually configurable in project settings | Juan Linietsky | |
also added hidpi support to project manager | |||
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-05-01 | Project manager: unescape project names (#4494) | Rémi Verschelde | |
Fixes #3609 | |||
2016-02-22 | Change "erase" to "remove" in project manager. fixes #3796. | volzhs | |
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-14 | Avoid project manager from processing gamepad input | Franklin Sobrinho | |
2015-12-09 | Fix project manager not picking custom font | Franklin Sobrinho | |
2015-11-22 | Load main scene if defined when running editor from the command line | Rémi Verschelde | |
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | |||
2015-11-18 | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation | Juan Linietsky | |
Visual studio 2015 compilation | |||
2015-11-18 | Merge pull request #2640 from firefly2442/settings-xml-missing-proj | Juan Linietsky | |
projects in the editor_settings.xml that are no longer found on disk will be removed | |||
2015-10-29 | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix) | ZuBsPaCe | |
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found | |||
2015-10-21 | when creating project, save icon using resource location by default | firefly2442 | |