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path: root/tools/editor/project_manager.cpp
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2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-02Fix crash on project importing by dragging a folder.Andreas Haas
Fixes #7226
2016-11-14Check entered and trimmed path when create, import, install projectvolzhs
2016-11-09Merge pull request #7068 from volzhs/fix-project-nameRémi Verschelde
Set project name as directory name instead of '.'
2016-11-08Set project name as directory name instead of '.'volzhs
2016-11-08Select newly created or imported project automaticallyvolzhs
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-20More custom theme support for editorGeequlim
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-07Fix dialogs in ProjectManage don't with editor theme issueGeequlim
2016-08-08Merge pull request #6050 from Hinsbart/remove_pm_file_importRémi Verschelde
Remove unused function in Project Manager.
2016-08-05Project Manager: Fix and improve unhandled inputIgnacio Etcheverry
2016-08-05Remove unused function in Project Manager.Andreas Haas
This has been deprecated by #5993
2016-08-01Auto import project folder, confirm scan multiple folders or non-project folderDima Granetchi
2016-07-31Improve dialog title when scanning for projectsRémi Verschelde
2016-07-31Merge pull request #5981 from profelis/PR-scan-dragged-folderRémi Verschelde
Drag open scan window if engine.cfg not found
2016-07-31dnd folder open scan window if engine.cfg not foundDima Granetchi
2016-07-31fix run button availability checkDima Granetchi
2016-07-29Project Manager: Import projects using filesystem drag'n'drop.Andreas Haas
Can drop an engine.cfg file over the window to import it ;)
2016-07-29keep selected_list up to dateDima Granetchi
2016-07-27Command-F focus filter input field in project managerDima Granetchi
2016-07-23Project Manager: Added project list scrolling with keyboardIgnacio Etcheverry
2016-07-19Fix main scene not being saved when set via Play buttonRémi Verschelde
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene.
2016-07-15i18n: Sync template with current sourceRémi Verschelde
Also fix a space after : in a translated string.
2016-07-13Fixed a crash in scenario where SSL is not available.vamsi
2016-07-11Downloaded templates from project manager can now be installed.Juan Linietsky
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Initialize the SSL certificates in the project managerRémi Verschelde
2016-07-03Avoid settings from being lost when opening project manager.Juan Linietsky
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-06-28remove the warning of instances in use at Project manager exitvolzhs
2016-06-18Clean up editor theme creationGeequlim
2016-06-09Better way to disable asset libraryJuan Linietsky
2016-06-09Disable asset library compilation if no openssl existsJuan Linietsky
2016-06-08Fixed some options in assetlibJuan Linietsky
2016-06-08Added asset library on project manager for templatesJuan Linietsky
2016-06-07Fixed localization in file dialogsDimOkGamer
and two more lines. 2 fixes in ru.po.
2016-06-06HiDPI: Use global/hidpi_mode as propertyRémi Verschelde
2016-06-05make hdpi manually configurable in project settingsJuan Linietsky
also added hidpi support to project manager
2016-05-29Set more visible string to translatableGeequlim
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde