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path: root/tools/editor/project_manager.cpp
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2016-07-31Improve dialog title when scanning for projectsRémi Verschelde
2016-07-31Merge pull request #5981 from profelis/PR-scan-dragged-folderRémi Verschelde
Drag open scan window if engine.cfg not found
2016-07-31dnd folder open scan window if engine.cfg not foundDima Granetchi
2016-07-31fix run button availability checkDima Granetchi
2016-07-29Project Manager: Import projects using filesystem drag'n'drop.Andreas Haas
Can drop an engine.cfg file over the window to import it ;)
2016-07-29keep selected_list up to dateDima Granetchi
2016-07-27Command-F focus filter input field in project managerDima Granetchi
2016-07-23Project Manager: Added project list scrolling with keyboardIgnacio Etcheverry
2016-07-19Fix main scene not being saved when set via Play buttonRémi Verschelde
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene.
2016-07-15i18n: Sync template with current sourceRémi Verschelde
Also fix a space after : in a translated string.
2016-07-13Fixed a crash in scenario where SSL is not available.vamsi
2016-07-11Downloaded templates from project manager can now be installed.Juan Linietsky
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Initialize the SSL certificates in the project managerRémi Verschelde
2016-07-03Avoid settings from being lost when opening project manager.Juan Linietsky
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-06-28remove the warning of instances in use at Project manager exitvolzhs
2016-06-18Clean up editor theme creationGeequlim
2016-06-09Better way to disable asset libraryJuan Linietsky
2016-06-09Disable asset library compilation if no openssl existsJuan Linietsky
2016-06-08Fixed some options in assetlibJuan Linietsky
2016-06-08Added asset library on project manager for templatesJuan Linietsky
2016-06-07Fixed localization in file dialogsDimOkGamer
and two more lines. 2 fixes in ru.po.
2016-06-06HiDPI: Use global/hidpi_mode as propertyRémi Verschelde
2016-06-05make hdpi manually configurable in project settingsJuan Linietsky
also added hidpi support to project manager
2016-05-29Set more visible string to translatableGeequlim
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-01Project manager: unescape project names (#4494)Rémi Verschelde
Fixes #3609
2016-02-22Change "erase" to "remove" in project manager. fixes #3796.volzhs
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-14Avoid project manager from processing gamepad inputFranklin Sobrinho
2015-12-09Fix project manager not picking custom fontFranklin Sobrinho
2015-11-22Load main scene if defined when running editor from the command lineRémi Verschelde
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
2015-11-18Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky
Visual studio 2015 compilation
2015-11-18Merge pull request #2640 from firefly2442/settings-xml-missing-projJuan Linietsky
projects in the editor_settings.xml that are no longer found on disk will be removed
2015-10-29Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)ZuBsPaCe
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
2015-10-21when creating project, save icon using resource location by defaultfirefly2442
2015-10-19projects in the editor_settings.xml that are no longer found on disk will be ↵firefly2442
removed
2015-10-17Merge pull request #2053 from rodolforg/fix-import-button-labelJuan Linietsky
Small fix for Import Game dialog labels
2015-06-08Small fix for Import Game dialog labelsRodolfo Ribeiro Gomes
2015-05-14set initial flag 'show_hidden_files' for file dialogs in project manager ↵tommy3
initialization
2015-05-09corrected copyright date in project manager, fixes #1870Juan Linietsky
2015-04-21corrected project manager popup, fixes #1721Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around