summaryrefslogtreecommitdiff
path: root/tools/editor/plugins
AgeCommit message (Collapse)Author
2014-05-21Add 2d unifrom scalemarynate
2014-05-21Add pan mode in 2d editormarynate
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-05-10Change key move behavior of canvas item editor to ignore zoom level; Addmarynate
alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode
2014-05-08Add lock and group icon to scene tree editormarynate
2014-05-06Press F key in 2d editor to center view to selected nodemarynate
Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate
one bug that when jump to help tab first time, the scroll position is wrong.
2014-05-06Start working on script editor helpmarynate
2014-05-04Lots of 3D improvements:Juan Linietsky
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-04-23use Snap / Snap (Pixels) now save to scene fileDana Olson
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.
2014-04-19heckJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-05Merge pull request #237 from marynate/PR-maya-navreduz
Maya and modo style navigation
2014-04-05Merge pull request #241 from marynate/PR-viewport-hotkeyreduz
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05Merge pull request #247 from marynate/PR-path-editor-uireduz
Path Editor UI Improvment
2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03Move point in Path2D edtitor now respect snap configure; Press Alt whenmarynate
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now"
2014-04-03Use shift for control point in Paht2D editor (to be consistent with Path editor)marynate
2014-04-03Fixed delete path2d node will crash editormarynate
2014-04-03Fix #244 no path2d handles visiblemarynate
2014-04-01Space to toggle maximize viewportmarynate
Cleanup debug output
2014-04-01Add hotkey for switching viewportsmarynate
Hotkey added
2014-04-01Hold shift to speedup pan/zoom in maya navigation schememarynate
2014-04-01Keep selection from been cleared when navigating in 3d viewportmarynate
Conflicts: tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate
2014-04-01Disable transform operation when navigationmarynate
2014-04-01Add maya style navigation scheme to 3d vieewportmarynate
2014-03-05Solved bug to select external editor urlsasori
https://github.com/okamstudio/godot/issues/145
2014-02-23Add F key to center 3d viewport to selected nodemarynate
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-17Removal of obsolete editor plugins Fixes #64Vinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky