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2016-10-11Refresh TextureRegionEditor when region has been changed externally.Andreas Haas
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
2016-10-11Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde
Make text column numbers one-based
2016-10-10Make text column numbers one-basedPedro J. Estébanez
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
2016-10-10Refactor duplicated codePedro J. Estébanez
2016-10-10Add line length guideline to code editorsPedro J. Estébanez
2016-10-07-the new shader language seems to workJuan Linietsky
-shader editor plugin can edit shaders -code completion in shader editor plugin
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-10-03Merge pull request #6684 from Hinsbart/save_allRémi Verschelde
Fix "Save All" option in Script editor.
2016-10-03Merge pull request #6640 from Hinsbart/color_pickerRémi Verschelde
Add inline ColorPicker to Script text editor.
2016-10-02Fix "Save All" option in Script editor.Andreas Haas
Also removes some old code. fixes #6667
2016-09-29Add inline ColorPicker to Script text editor.Andreas Haas
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
2016-09-20More custom theme support for editorGeequlim
2016-09-17Merge pull request #6498 from Paulb23/current_script_highlight_fixRémi Verschelde
Fix highlight current script when script temperature is disabled
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
Expose additional light/shadow properties to canvas item shaders
2016-09-15Fix highlight current script when script temputure is disabledPaulb23
2016-09-12Merge pull request #6465 from Paulb23/script_highlight_color_updateRémi Verschelde
Update current script color on change
2016-09-12Update current script color on changePaulb23
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-09-11Changed default assignment of shorcut for alt-left/right to history ↵Juan Linietsky
next/prev, which is more standard and useful. Indent can be done with tab and shift-tab anyway. If you don't like this, feel free to reassign them manually in the editor settings :P
2016-09-11-Added a ColorFrame control, kind of like Texture but for color.Juan Linietsky
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-10-Added bindings to the resource filesystem for editorJuan Linietsky
-Added set_child_rect, which was unavailable for script
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky
Arranged some functions to achieve this.
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-10Merge pull request #6137 from supaiku-o/masterJuan Linietsky
Add a Close All files option to script editor
2016-09-08Added customisable grid color, issue 3781Paulb23
2016-09-08Merge pull request #6368 from Garmelon/issue-6320Rémi Verschelde
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-07Merge pull request #6418 from RandomShaper/canvas-show-hide-bonesGeorge Marques
Add show bones checkable menu item
2016-09-07Added setting to change current script background color, issue 5450Paulb23
2016-09-07Add show bones checkable menu itemPedro J. Estébanez
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-09-02Tilemap editor: Bucket tool - allow deleting and replacing of tilesJoscha
2016-08-31Merge pull request #6228 from manokara/tilemap-someinfoRémi Verschelde
Add mouse position information in TileMap.
2016-08-30editor: Add mouse position information in TileMapMark Nokalt
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
Implemented UndoRedo mergeable modes
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-27Merge pull request #6186 from TheHX/pr-issue-5878Rémi Verschelde
Fix editor glitches when the mesh/material preview is shown
2016-08-27Merge pull request #6094 from djrm/texure_region_zoom_by_scrollRémi Verschelde
Zoom texture region using mouse wheel
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky
EditorHelpBit
2016-08-17Implemented UndoRedo mergeable modesFranklin Sobrinho
2016-08-16Fix editor glitches when the mesh/material preview is shownFranklin Sobrinho
2016-08-16Small usability improvements on the TileMap editor tile palette.Franklin Sobrinho
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names.
2016-08-13Fix various warningsJohan Manuel
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
2016-08-13Added CLOSE_ALL files option to script editorsupaiku
2016-08-09Zoom texture region via mouse wheelDaniel J. Ramirez
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-04TextureRegionEditor snap_mode fix.Saracen