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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-12
Merge pull request #7352 from Zylann/polyline
Rémi Verschelde
2017-02-12
Merge pull request #7772 from Limb/fixgiprobeeditor
Rémi Verschelde
2017-02-09
Remove memdelete of button in GIProbeEditor exit
Kenneth Lorthioir
2017-02-09
Reorder the folders in tools to prepare moving tools/editor
Rémi Verschelde
2017-02-07
Merge pull request #7709 from bojidar-bg/sort-scripts-by-path
Rémi Verschelde
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-02
Sort settings for scripts in the editor
Bojidar Marinov
2017-02-02
Merge pull request #7666 from Paulb23/line_length_guideline
Rémi Verschelde
2017-01-28
Fixed line lenght guideline drawing with color option
Paulb23
2017-01-25
Added warning when removing animations
Ray Koopa
2017-01-25
Fix weird scrollbar appearance on 2D editor (3.0 master)
volzhs
2017-01-21
Remove Quick Filter Files and fix FS search hotkey
Rémi Verschelde
2017-01-20
Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-19
2D Editor: Don't show lock icons for hidden nodes.
Andreas Haas
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-17
Change camera default rotation
volzhs
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: No break before list brace
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
2D and 3D viewport are working again :D
Juan Linietsky
2017-01-14
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-15
Added Line2D node that draws a polygon-based line
Marc Gilleron
2017-01-15
Allow closing a script tab without saving
Wilhem Barbier
2017-01-15
Merge pull request #7515 from kbake/issue7433
Rémi Verschelde
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
Will now try to use the existing animation's name for filename, defaults to p...
kbake
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-12
Fix current script background color
Paulb23
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
Merge pull request #7438 from tagcup/matrix3_rotate_fix
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-09
Merge pull request #7458 from bojidar-bg/right-click-menu
Rémi Verschelde
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
Removed ratio anchoring (will have to fix multiple 3D views later..)
Juan Linietsky
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