Age | Commit message (Collapse) | Author |
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I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
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-Added a bottom menu list
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Viewport.
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
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Consider texture offset when rotating tiles
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Color Ramp Editor Plugin Fix
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Ability to hide panel with scripts
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Minimal horizontal size for panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
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spatial editor.
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Remember Transform menu settings for the Spatial Editor
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Make SpriteRegionEditor remember state when switching scenes (fixes #3245)
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Fix debugger close button and script editor "Show Debugger"
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Fix uniform scaling of non-square CanvasItem nodes
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Disable renaming SpriteFrames
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Show the texture name after the frame number in the SpriteFrames editor
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Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
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and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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bugs, closes #2115
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fixes #2599
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Closes #2670
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