Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-15 | Merge pull request #5163 from Paulb23/script_editor_shortcuts | Rémi Verschelde | |
2016-06-14 | Merge pull request #5137 from nunodonato/fixaxismessages | Juan Linietsky | |
show correct message when transforming with axis-constraint (fixes #4870) | |||
2016-06-13 | Merge pull request #5138 from Geequlim/TextureRegionEditor | Juan Linietsky | |
Edit the region of AtlasTexture by TextureRegionEditorPlugin | |||
2016-06-13 | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky | |
ConnectionsDock: Double click to create and go to signal connection | |||
2016-06-13 | Added shader editor shortcuts | Paulb23 | |
2016-06-13 | Added script editor shortcuts | Paulb23 | |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | |
use and also fixes #4756 | |||
2016-06-12 | fixed tile map editor plugin, all previews are now the same size, closes #4983 | Juan Linietsky | |
2016-06-12 | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | |
size. Fixes many issues, closes #4907 | |||
2016-06-12 | rewrote LineEdit window repositioning code so it does not eat the last ↵ | Juan Linietsky | |
character, closes #4992 | |||
2016-06-11 | apply built-in scripts when running the game, closes #4987 | Juan Linietsky | |
2016-06-12 | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | |
2016-06-10 | Add support for AtlasTexture resources | Geequlim | |
Add undo/redo support for texture region of stylebox and atlas texture resources. | |||
2016-06-10 | * fix messages when modifying on switching the active axis | Nuno Donato | |
2016-06-09 | add line spacing option to script and shader editor (#5105) | volzhs | |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | |
2016-06-07 | Improved breakpoint marker position, and scales with font size | Paulb23 | |
2016-06-05 | Enhanced StyleBoxTexture: | Geequlim | |
Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin. | |||
2016-06-05 | Add plugin to pick texture region and patch margins for Patch9Frame | Geequlim | |
2016-06-03 | SampleLibraryEditor: Initialize "is_playing" variable | Błażej Szczygieł | |
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f) | |||
2016-06-03 | Cleaned up remote menu | Juan Linietsky | |
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||
2016-06-01 | Added 3 more translatable strings | DimOkGamer | |
and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization. | |||
2016-05-30 | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | |
also improved Russian localization. | |||
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Merge pull request #4847 from Hinsbart/fix_icon_scale_new | Rémi Verschelde | |
Proper alignment and fixed scaling for TileMapEditor tile icons. | |||
2016-05-29 | Merge pull request #4843 from ↵ | Rémi Verschelde | |
Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690 | |||
2016-05-29 | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | |
Added breakpoint markers, issue 4750 | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-28 | Delete unused code in TileMapEditor | Andreas Haas | |
2016-05-28 | Merge pull request #4852 from MarianoGnu/master | Mariano Javier Suligoy | |
Remove focus from Sprite Region Editor dialog. Fixes #4751 | |||
2016-05-27 | Remove focus from Sprite Region Editor dialog. Fixes #4751 | MarianoGNU | |
2016-05-27 | Reorder tiles into nice columns | Bojidar Marinov | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Use scalar to scale TileMap icons | Andreas Haas | |
2016-05-27 | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 | |
2016-05-26 | Added breakpoint markers, issue 4750 | Paulb23 | |
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | |
2016-05-25 | Set tooltip for SpriteRegionEditor | Andreas Haas | |
2016-05-24 | Add a slider for zooming TileMap preview icons. | Andreas Haas | |
Fixes #2413 | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | Added color themes to the text editor | Paulb23 | |
2016-05-22 | fix error when open project and close editor | volzhs | |
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ``` | |||
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | Merge pull request #4733 from akien-mga/pr-i18n-proofreading | Rémi Verschelde | |
i18n: Proofreading of all strings | |||
2016-05-21 | Merge pull request #4722 from MarianoGnu/master | Rémi Verschelde | |
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. |