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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-11-27
Fix snap mode selector sticking in texture region module
Dmitry Kram
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-14
Added snapping to 3D path handles to bring it in line with its 2D counterpart
Ben Hickling
2016-11-12
Prevent to select children if selection lock or instanced scene
volzhs
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-06
Made background and symbol color follow the color API
Paulb23
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-31
Fix memory leak with drag & drop on 2D viewport
volzhs
2016-10-31
Fix p_index out of size error when closing script
volzhs
2016-10-31
Fix 2 search menus are shown
volzhs
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-26
Improve drag and drop on 2D viewport
volzhs
2016-10-22
Prevent unwanted script editor input on game crash
Henrique Lacreta Alves
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-13
Merge pull request #6814 from Hinsbart/animplayer
George Marques
2016-10-13
Only show AnimationEditor automatically when an Animplayer is selected.
Andreas Haas
2016-10-11
Refresh TextureRegionEditor when region has been changed externally.
Andreas Haas
2016-10-11
Merge pull request #6775 from RandomShaper/one-based-col-numbers
Rémi Verschelde
2016-10-10
Make text column numbers one-based
Pedro J. Estébanez
2016-10-10
Refactor duplicated code
Pedro J. Estébanez
2016-10-10
Add line length guideline to code editors
Pedro J. Estébanez
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-04
Add shortcut to reset cursor position in 3D Editor ( #166 )
Fabio Alessandrelli
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6684 from Hinsbart/save_all
Rémi Verschelde
2016-10-03
Merge pull request #6640 from Hinsbart/color_picker
Rémi Verschelde
2016-10-02
Fix "Save All" option in Script editor.
Andreas Haas
2016-09-29
Add inline ColorPicker to Script text editor.
Andreas Haas
2016-09-20
More custom theme support for editor
Geequlim
2016-09-17
Merge pull request #6498 from Paulb23/current_script_highlight_fix
Rémi Verschelde
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-15
Fix highlight current script when script temputure is disabled
Paulb23
2016-09-12
Merge pull request #6465 from Paulb23/script_highlight_color_update
Rémi Verschelde
2016-09-12
Update current script color on change
Paulb23
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-11
Changed default assignment of shorcut for alt-left/right to history next/prev...
Juan Linietsky
2016-09-11
-Added a ColorFrame control, kind of like Texture but for color.
Juan Linietsky
2016-09-11
-Cleaned up find/replace bar for replace (made selection only default if sele...
Juan Linietsky
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-09-10
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #6137 from supaiku-o/master
Juan Linietsky
2016-09-08
Added customisable grid color, issue 3781
Paulb23
2016-09-08
Merge pull request #6368 from Garmelon/issue-6320
Rémi Verschelde
2016-09-07
Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
George Marques
2016-09-07
Added setting to change current script background color, issue 5450
Paulb23
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