Age | Commit message (Collapse) | Author |
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Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
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Fixes crash caused by jumping to wrong place due to uninitialized
variable.
Closes #4703
(cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f)
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-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
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and fixed russian localization based on user feedback.
Added strings already contained in the current version of the
localization.
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also improved Russian localization.
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-Implemented HiDPI detection and support for Godot Editor!
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Proper alignment and fixed scaling for TileMapEditor tile icons.
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Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
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Added breakpoint markers, issue 4750
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
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Remove focus from Sprite Region Editor dialog. Fixes #4751
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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Fixes #2413
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-Also fixed draw_texture_rect() tile parameter
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### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
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Fixes #4742.
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i18n: Proofreading of all strings
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Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
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Fixes #1019
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Allow dragging on only one axis when holding down shift in 2D
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Closes #1723
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Anim tree: add filters on Animation nodes
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I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
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