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2016-06-05Enhanced StyleBoxTexture:Geequlim
Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05Add plugin to pick texture region and patch margins for Patch9FrameGeequlim
2016-06-03SampleLibraryEditor: Initialize "is_playing" variableBłażej Szczygieł
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f)
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-01Added 3 more translatable stringsDimOkGamer
and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization.
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Merge pull request #4847 from Hinsbart/fix_icon_scale_newRémi Verschelde
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29Merge pull request #4843 from ↵Rémi Verschelde
Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde
Added breakpoint markers, issue 4750
2016-05-29Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry
2016-05-29Set more visible string to translatableGeequlim
2016-05-28Delete unused code in TileMapEditorAndreas Haas
2016-05-28Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU
2016-05-27Reorder tiles into nice columnsBojidar Marinov
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-27Use scalar to scale TileMap iconsAndreas Haas
2016-05-27Added, goto next and previous breakpoint and remove all, issue 1690Paulb23
2016-05-26Added breakpoint markers, issue 4750Paulb23
2016-05-25Added settings to change marked and breakpoint colorPaulb23
2016-05-25Set tooltip for SpriteRegionEditorAndreas Haas
2016-05-24Add a slider for zooming TileMap preview icons.Andreas Haas
Fixes #2413
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23Added color themes to the text editorPaulb23
2016-05-22fix error when open project and close editorvolzhs
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde
i18n: Proofreading of all strings
2016-05-21Merge pull request #4722 from MarianoGnu/masterRémi Verschelde
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-19Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU
2016-05-19Multiline duplication, issue #4661Paulb23
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-09Added caret blink in text editorPaulb23
2016-05-07Fixed animation player auto-queue duplication and undo/redoPaulb23
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-01AnimationPlayer: Prevent resetting timeline when pinned (#4497)Rémi Verschelde
Fixes #1019
2016-04-29Merge pull request #4485 from bojidar-bg/2d-snap-axisRémi Verschelde
Allow dragging on only one axis when holding down shift in 2D
2016-04-29Allow dragging on only one (global) axis when holding down shiftBojidar Marinov
Closes #1723
2016-04-29Shader editor now uses text editor settingsPaulb23
2016-04-29Fixed shader editor syntax coloringPaulb23
2016-04-28Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde
Anim tree: add filters on Animation nodes
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-23Trim trailing white space on save, issue 4383Paulb23
2016-04-21Adds a remove class item option in the theme editor.Aren Villanueva
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.