Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-24 | added a tiny bit more space to docks and script tab | Juan Linietsky | |
2015-06-23 | CollisionShape2D visual editor | Franklin Sobrinho | |
2015-06-22 | Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state | Juan Linietsky | |
Pr-Script editor | |||
2015-06-22 | Small fixes for Grid/Tile map editor palette | Franklin Sobrinho | |
2015-06-22 | Grid/Tile map editor new item palette | Franklin Sobrinho | |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-16 | fix "v" pivot adjust function | Juan Linietsky | |
2015-06-16 | Script editor: restore line/column after script reload | sanikoyes | |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | |
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | |
Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-05-31 | mesh preview | reduz | |
2015-05-31 | work in progress, resource previews | Juan Linietsky | |
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-05-24 | Replace color phases with color ramp for Particles2D. | Biliogadafr | |
2015-05-17 | reinstante focus into textedit after menu used in code editor | Juan Linietsky | |
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | |
2015-05-06 | optional formal changes | ehriche | |
2015-05-06 | fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous | ehriche | |
2015-05-05 | fix crash in editor when using alt+arrows to indent, thanks adolson and ↵ | Juan Linietsky | |
romulox_x | |||
2015-05-04 | Proper support for code editor autosaving (disabled by default) | Juan Linietsky | |
2015-04-24 | changed some shortcuts in text editor, maybe fixes #1732 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Merge pull request #1662 from TheHX/fix_plugins | Juan Linietsky | |
Fix toolbar menu position(RichText and MultiMesh plugins) | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-09 | Fix toolbar menu position(RichText and MultiMesh plugins) | Franklin Sobrinho | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-04-07 | Merge pull request #1569 from sanikoyes/Pr-sort-sample-library | Juan Linietsky | |
Pr-sort-sample-library | |||
2015-04-07 | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader | Juan Linietsky | |
(Fix crash) in visual shader for curve remap node | |||
2015-04-03 | Better fix | Franklin Sobrinho | |
2015-04-02 | fix_issue_#1594 | Franklin Sobrinho | |
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-31 | Fixed crash when trying to add keypoints and deleting them while holding ↵ | mostafahassan | |
mouse button down. | |||
2015-03-25 | Sort sample lists by name(more readable) | sanikoyes | |
2015-03-23 | Add iostream include to collada plugin and change to light occluder to use ↵ | Carl Olsson | |
canvas item snap function. | |||
2015-03-23 | Merge branch 'master' of https://github.com/not-surt/godot into snapping2 | Carl Olsson | |
Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h | |||
2015-03-22 | Merge pull request #1378 from erbridge/settings_not_checkbox | Juan Linietsky | |
Make View > Settings a non check item | |||
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | Merge pull request #1537 from rollenrolm/issue_#931 | Juan Linietsky | |
Fix issue #931: display current view name into editor's 3d scene viewpor... | |||
2015-03-22 | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | |
2015-03-21 | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-02 | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-22 | Merge branch 'master' of https://github.com/okamstudio/godot into snapping2 | Carl Olsson | |