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AgeCommit message (Collapse)Author
2016-02-10Fixed a couple of tooltips on the editorTegu
2016-02-09Insert new key helper is back to 2D editor, missed it?Juan Linietsky
2016-02-08-Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky
2016-02-02-only save scripts if changed, takes less time to run projects and does not ↵Juan Linietsky
confuse you with changed dates.
2016-02-02-make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky
2016-01-27Merge pull request #3490 from TheHX/issue-3453Rémi Verschelde
Fix input passing to script editor even if not visible
2016-01-27Fix input passing to script editor even if not visibleFranklin Sobrinho
2016-01-27Fix animation toolbarFranklin Sobrinho
2016-01-24avoid crash when scaling tilemap too much, fixes #266reduz
2016-01-24-avoid allowing selection of canvasitems inside a viewport, fixes #1383reduz
2016-01-23-Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky
2016-01-23Fix wrong condition test for saving, fixes #3287Juan Linietsky
2016-01-20Wider initial size of the panel with scriptskubecz3k
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-19thumbnail preview for AtlasTextureshondres
2016-01-18-fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky
2016-01-18New shader nodes are now created under (more or less) the cursor.Ovnuniarchos
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
2016-01-15Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde
Consider texture offset when rotating tiles
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
Color Ramp Editor Plugin Fix
2016-01-15Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde
Ability to hide panel with scripts
2016-01-15Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry
2016-01-13Ability to hide panel with scriptskubecz3k
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the ↵Saracen
spatial editor.
2016-01-11Merge pull request #3308 from neikeq/keep_xform_settingsRémi Verschelde
Remember Transform menu settings for the Spatial Editor
2016-01-11Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry
2016-01-11Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry
2016-01-11Merge pull request #3309 from MarianoGnu/bug_fixing3Rémi Verschelde
Make SpriteRegionEditor remember state when switching scenes (fixes #3245)
2016-01-10Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)MarianoGNU
2016-01-10Fix script highlighting for classes that begin with "_"Franklin Sobrinho
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-08Merge pull request #3282 from TheHX/pr-script-debuggerRémi Verschelde
Fix debugger close button and script editor "Show Debugger"
2016-01-08Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho
2016-01-07Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitemRémi Verschelde
Fix uniform scaling of non-square CanvasItem nodes
2016-01-06Merge pull request #3217 from neikeq/asframes_patchRémi Verschelde
Disable renaming SpriteFrames
2016-01-06Merge pull request #3216 from nounoursheureux/spriteframesRémi Verschelde
Show the texture name after the frame number in the SpriteFrames editor
2016-01-06Fix uniform scaling of non-square CanvasItem nodesRémi Verschelde
Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-04TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry
2016-01-04Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03Disable renaming AnimatedSprite framesIgnacio Etcheverry
2016-01-03Show the texture name after the frame number in the SpriteFrames editorNounours Heureux
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵Juan Linietsky
bugs, closes #2115
2016-01-02Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky
2016-01-02fixed uninitialized tool mode in path 2d editorJuan Linietsky
2016-01-02TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, ↵reduz
fixes #2599