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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-12
Fix current script background color
Paulb23
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
Merge pull request #7438 from tagcup/matrix3_rotate_fix
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-09
Merge pull request #7458 from bojidar-bg/right-click-menu
Rémi Verschelde
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
Removed ratio anchoring (will have to fix multiple 3D views later..)
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
Fix #7455 - script text editor's right click menu being weird
Bojidar Marinov
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7401 from Zylann/bucket_fill_preview
Rémi Verschelde
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-31
Added option to toggle bucket fill preview
Marc Gilleron
2016-12-31
Added bucket fill preview
Marc Gilleron
2016-12-23
put some limits to max ubo sizes to avoid crashes
Juan Linietsky
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-03
TextureRegionEditor: Fix mouse wheel scroll speed.
Andreas Haas
2016-11-27
Fix snap mode selector sticking in texture region module
Dmitry Kram
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-14
Added snapping to 3D path handles to bring it in line with its 2D counterpart
Ben Hickling
2016-11-12
Prevent to select children if selection lock or instanced scene
volzhs
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-06
Made background and symbol color follow the color API
Paulb23
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