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2015-11-18Added tooltip for a few buttons in sample library editorTybobobo
2015-11-18Merge pull request #2679 from eska014/set-all-tileset-shapesJuan Linietsky
Add all collision shapes to a tile when converting scenes to TileSets
2015-11-18*Polygon2D now updates on any modification in its point array. ShapeLine2D ↵Ovnuniarchos
has now an editor.
2015-11-18-Fixed default theme a littleJuan Linietsky
-Added option to group help pages, fixes #2805
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-11-09-support for stereo ima-adpcm sample compression & playbackJuan Linietsky
-support for converting samples to ima-adpcm upon export
2015-10-25Add all collision shapes to a tile when converting scenes to TileSetseska
2015-10-17-Added const to a reference, should fix #2613Juan Linietsky
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17Merge pull request #2274 from MarianoGnu/masterJuan Linietsky
Improve Visual Shader Editor responsiveness
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17Merge pull request #2357 from volzhs/prevent-to-change-tool-modeJuan Linietsky
prevent to change tool mode when control key is pressed
2015-10-17misc cleanupJuan Linietsky
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
# Solved Conflicts: # tools/editor/property_editor.cpp
2015-10-08newline fixesreduz
2015-09-28Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU
Both with snap and grid support
2015-09-16Merge pull request #2352 from xodene/patch-6/script-file-newJuan Linietsky
Add "New" script button to Script Editor Popup Menu
2015-09-13Set AnimationEditor UndoRedo reference on creationGeorge Marques
Fix #2418
2015-08-30Add missing icons, also make MSVC2010 happyMariano Javier Suligoy
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
2015-08-30Compile shaders using default values.Mariano Javier Suligoy
2015-08-29-Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-24Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-11remove shift key check because shift + v in use with tool modevolzhs
2015-08-11prevent to change tool mode when control or shift key is pressedvolzhs
2015-08-09Fix create script dialog title(s)Maximillian
2015-08-09Add create new script button to script editor menuMaximillian
2015-08-09Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-03Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-07-26Delete selected nodes with the Delete keyMariano Javier Suligoy
2015-07-25Little fix: don't create an empty undo/redo command when trying to add a ↵Mariano Javier Suligoy
second Input GraphNode
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-07-16Use popup menu to add new nodes to the shader graph editor in the last ↵Mariano Javier Suligoy
clicked location.
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-24added a tiny bit more space to docks and script tabJuan Linietsky
2015-06-23CollisionShape2D visual editorFranklin Sobrinho
2015-06-22Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky
Pr-Script editor
2015-06-22Small fixes for Grid/Tile map editor paletteFranklin Sobrinho
2015-06-22Grid/Tile map editor new item paletteFranklin Sobrinho
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-16fix "v" pivot adjust functionJuan Linietsky
2015-06-16Script editor: restore line/column after script reloadsanikoyes