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2016-05-28Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-25Added settings to change marked and breakpoint colorPaulb23
2016-05-25Set tooltip for SpriteRegionEditorAndreas Haas
2016-05-24Add a slider for zooming TileMap preview icons.Andreas Haas
Fixes #2413
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23Added color themes to the text editorPaulb23
2016-05-22fix error when open project and close editorvolzhs
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde
i18n: Proofreading of all strings
2016-05-21Merge pull request #4722 from MarianoGnu/masterRémi Verschelde
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-19Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU
2016-05-19Multiline duplication, issue #4661Paulb23
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-09Added caret blink in text editorPaulb23
2016-05-07Fixed animation player auto-queue duplication and undo/redoPaulb23
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-01AnimationPlayer: Prevent resetting timeline when pinned (#4497)Rémi Verschelde
Fixes #1019
2016-04-29Merge pull request #4485 from bojidar-bg/2d-snap-axisRémi Verschelde
Allow dragging on only one axis when holding down shift in 2D
2016-04-29Allow dragging on only one (global) axis when holding down shiftBojidar Marinov
Closes #1723
2016-04-29Shader editor now uses text editor settingsPaulb23
2016-04-29Fixed shader editor syntax coloringPaulb23
2016-04-28Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde
Anim tree: add filters on Animation nodes
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-23Trim trailing white space on save, issue 4383Paulb23
2016-04-21Adds a remove class item option in the theme editor.Aren Villanueva
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-20Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde
Navmesh support for GridMaps
2016-04-20Implement GridMap support for navigation meshesAnarchid
2016-04-12Made trackpad behaviour optional in 3D mode (issue #4265)Marc Gilleron
2016-04-08Setting to change line number colorPaulb23
2016-04-07Merge pull request #4258 from neikeq/pr-imp-canvas-selectRémi Verschelde
Avoid selecting items from instanced scenes in CanvasItemEditorPlugin
2016-04-07CanvasItemEditorPlugin: Avoid selecting items from instanced scenesIgnacio Etcheverry
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items
2016-04-06Merge pull request #4251 from Paulb23/block_indent_issue_3803Rémi Verschelde
Fixed block indent inconsistency, issue #3803
2016-04-06Option to toggle syntax highlightingPaulb23
2016-04-06Fixed block indent inconsistency, fixes issue 3803Paulb23
2016-04-06Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bonesRémi Verschelde
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06Merge pull request #4238 from Paulb23/caret_colorRémi Verschelde
Ability to change the caret color
2016-04-06Merge pull request #4234 from Paulb23/member_variable_syntax_highlightingRémi Verschelde
Member variable syntax highlighting
2016-04-06Merge pull request #4174 from Hodes/masterRémi Verschelde
Multiple editor plugins for same obj type
2016-04-06Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"Bojidar Marinov
Close #4044
2016-04-06Bind Z key (without modifiers) to toggle wireframe in 3D viewBojidar Marinov
Fixed #4124
2016-04-06Fixed text edit undo and redo operation interactionPaul Batty
2016-04-06Fixes errors occurring when switching to a new scene with a spatial editor ↵SaracenOne
from a canvas editor.
2016-04-06Added rotation/panning support for trackpads in 3D mode #53sunnystormy