Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-05-31 | mesh preview | reduz | |
2015-05-31 | work in progress, resource previews | Juan Linietsky | |
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-05-17 | reinstante focus into textedit after menu used in code editor | Juan Linietsky | |
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | |
2015-05-06 | optional formal changes | ehriche | |
2015-05-06 | fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous | ehriche | |
2015-05-05 | fix crash in editor when using alt+arrows to indent, thanks adolson and ↵ | Juan Linietsky | |
romulox_x | |||
2015-05-04 | Proper support for code editor autosaving (disabled by default) | Juan Linietsky | |
2015-04-24 | changed some shortcuts in text editor, maybe fixes #1732 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Merge pull request #1662 from TheHX/fix_plugins | Juan Linietsky | |
Fix toolbar menu position(RichText and MultiMesh plugins) | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-09 | Fix toolbar menu position(RichText and MultiMesh plugins) | Franklin Sobrinho | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-04-07 | Merge pull request #1569 from sanikoyes/Pr-sort-sample-library | Juan Linietsky | |
Pr-sort-sample-library | |||
2015-04-07 | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader | Juan Linietsky | |
(Fix crash) in visual shader for curve remap node | |||
2015-04-03 | Better fix | Franklin Sobrinho | |
2015-04-02 | fix_issue_#1594 | Franklin Sobrinho | |
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-31 | Fixed crash when trying to add keypoints and deleting them while holding ↵ | mostafahassan | |
mouse button down. | |||
2015-03-25 | Sort sample lists by name(more readable) | sanikoyes | |
2015-03-23 | Add iostream include to collada plugin and change to light occluder to use ↵ | Carl Olsson | |
canvas item snap function. | |||
2015-03-23 | Merge branch 'master' of https://github.com/not-surt/godot into snapping2 | Carl Olsson | |
Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h | |||
2015-03-22 | Merge pull request #1378 from erbridge/settings_not_checkbox | Juan Linietsky | |
Make View > Settings a non check item | |||
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | Merge pull request #1537 from rollenrolm/issue_#931 | Juan Linietsky | |
Fix issue #931: display current view name into editor's 3d scene viewpor... | |||
2015-03-22 | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | |
2015-03-21 | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-02 | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-22 | Merge branch 'master' of https://github.com/okamstudio/godot into snapping2 | Carl Olsson | |
2015-02-20 | Renamed "snap to offset" to "snap relative". Better conveys meaning. | Carl Olsson | |
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | |
2015-02-17 | View > Settings isn't a check item. | Felix Laurie von Massenbach | |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: scene/2d/tile_map.cpp | |||
2015-02-15 | Better 2D Snapping | Carl Olsson | |
Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping. | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | |
intuitive for flipping transposed tiles. | |||
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson | |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||
2015-02-11 | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵ | Carl Olsson | |
set_cell. | |||
2015-02-09 | Merge pull request #1174 from adolson/autoreload-edited-scripts | Juan Linietsky | |
add option to automatically reload changed scripts |