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2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-31mesh previewreduz
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-17reinstante focus into textedit after menu used in code editorJuan Linietsky
2015-05-10-compatibility option for physicsbody layers, fixes #1842Juan Linietsky
2015-05-06optional formal changesehriche
2015-05-06fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguousehriche
2015-05-05fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky
romulox_x
2015-05-04Proper support for code editor autosaving (disabled by default)Juan Linietsky
2015-04-24changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-18Merge pull request #1662 from TheHX/fix_pluginsJuan Linietsky
Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-09Fix toolbar menu position(RichText and MultiMesh plugins)Franklin Sobrinho
2015-04-08Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho
2015-04-07Merge pull request #1569 from sanikoyes/Pr-sort-sample-libraryJuan Linietsky
Pr-sort-sample-library
2015-04-07Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky
(Fix crash) in visual shader for curve remap node
2015-04-03Better fixFranklin Sobrinho
2015-04-02fix_issue_#1594Franklin Sobrinho
2015-04-02merging okam changesJuan Linietsky
2015-03-31Fixed crash when trying to add keypoints and deleting them while holding ↵mostafahassan
mouse button down.
2015-03-25Sort sample lists by name(more readable)sanikoyes
2015-03-23Add iostream include to collada plugin and change to light occluder to use ↵Carl Olsson
canvas item snap function.
2015-03-23Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson
Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-22Merge pull request #1378 from erbridge/settings_not_checkboxJuan Linietsky
Make View > Settings a non check item
2015-03-22Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky
Changed code to remove gcc -Wparentheses warnings.
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
Create Checkbox class with support for Radio Buttons
2015-03-22Merge pull request #1537 from rollenrolm/issue_#931Juan Linietsky
Fix issue #931: display current view name into editor's 3d scene viewpor...
2015-03-22Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm
2015-03-21Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-02Register CheckBox class to create it using editor.Mariano Javier Suligoy
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-22Merge branch 'master' of https://github.com/okamstudio/godot into snapping2Carl Olsson
2015-02-20Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson
2015-02-16Changed code to remove gcc -Wparentheses warnings.ElectricSolstice
2015-02-17View > Settings isn't a check item.Felix Laurie von Massenbach
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: scene/2d/tile_map.cpp
2015-02-15Better 2D SnappingCarl Olsson
Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
Added body mode property for TileMap as kinematic body
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2015-02-13Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson
intuitive for flipping transposed tiles.
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: demos/2d/polygon_path_finder_demo/.fscache
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson
set_cell.
2015-02-09Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky
add option to automatically reload changed scripts