Age | Commit message (Collapse) | Author |
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Add tile index prefixes in tile map editor plugin
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Shortcuts for script switching in script Mode
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if the one in SpriteFrames is removed/added or renamed. Closes #5152
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TextureRegion improvements
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Code completion box colors
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Don't create outlines from dummy meshes. Fixes #4718
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empty, closes #4619
-Made theme editor take less vertical space by using a scroll area
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Fixes #4678 && #4745
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#4456
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Removed lots of prints
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Added customizable shortcuts for tile map editor
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such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
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Visible path editor icons, fixes #5228
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Part of #5272
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Part of #5272
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Also removes a couple wrong Godot headers from third-party source files.
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-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
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show correct message when transforming with axis-constraint (fixes #4870)
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Edit the region of AtlasTexture by TextureRegionEditorPlugin
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ConnectionsDock: Double click to create and go to signal connection
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use and also fixes #4756
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size. Fixes many issues, closes #4907
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character, closes #4992
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Add undo/redo support for texture region of stylebox and atlas texture resources.
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