Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-31 | Fix p_index out of size error when closing script | volzhs | |
2016-10-31 | Fix 2 search menus are shown | volzhs | |
2016-10-26 | Improve drag and drop on 2D viewport | volzhs | |
2016-10-22 | Prevent unwanted script editor input on game crash | Henrique Lacreta Alves | |
Fixes #6530. | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-13 | Merge pull request #6814 from Hinsbart/animplayer | George Marques | |
Only show AnimationEditor automatically when an Animplayer is selected. | |||
2016-10-13 | Only show AnimationEditor automatically when an Animplayer is selected. | Andreas Haas | |
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 | |||
2016-10-11 | Refresh TextureRegionEditor when region has been changed externally. | Andreas Haas | |
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772 | |||
2016-10-11 | Merge pull request #6775 from RandomShaper/one-based-col-numbers | Rémi Verschelde | |
Make text column numbers one-based | |||
2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | |
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||
2016-10-10 | Refactor duplicated code | Pedro J. Estébanez | |
2016-10-10 | Add line length guideline to code editors | Pedro J. Estébanez | |
2016-10-04 | Add shortcut to reset cursor position in 3D Editor ( #166 ) | Fabio Alessandrelli | |
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166 | |||
2016-10-03 | Merge pull request #6684 from Hinsbart/save_all | Rémi Verschelde | |
Fix "Save All" option in Script editor. | |||
2016-10-03 | Merge pull request #6640 from Hinsbart/color_picker | Rémi Verschelde | |
Add inline ColorPicker to Script text editor. | |||
2016-10-02 | Fix "Save All" option in Script editor. | Andreas Haas | |
Also removes some old code. fixes #6667 | |||
2016-09-29 | Add inline ColorPicker to Script text editor. | Andreas Haas | |
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232 | |||
2016-09-20 | More custom theme support for editor | Geequlim | |
2016-09-17 | Merge pull request #6498 from Paulb23/current_script_highlight_fix | Rémi Verschelde | |
Fix highlight current script when script temperature is disabled | |||
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-15 | Fix highlight current script when script temputure is disabled | Paulb23 | |
2016-09-12 | Merge pull request #6465 from Paulb23/script_highlight_color_update | Rémi Verschelde | |
Update current script color on change | |||
2016-09-12 | Update current script color on change | Paulb23 | |
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-11 | Changed default assignment of shorcut for alt-left/right to history ↵ | Juan Linietsky | |
next/prev, which is more standard and useful. Indent can be done with tab and shift-tab anyway. If you don't like this, feel free to reassign them manually in the editor settings :P | |||
2016-09-11 | -Added a ColorFrame control, kind of like Texture but for color. | Juan Linietsky | |
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor | |||
2016-09-11 | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | |
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||
2016-09-10 | -Added bindings to the resource filesystem for editor | Juan Linietsky | |
-Added set_child_rect, which was unavailable for script | |||
2016-09-10 | Made it possible to properly draw over the 2D canvas for 2D objects. ↵ | Juan Linietsky | |
Arranged some functions to achieve this. | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-10 | Merge pull request #6137 from supaiku-o/master | Juan Linietsky | |
Add a Close All files option to script editor | |||
2016-09-08 | Added customisable grid color, issue 3781 | Paulb23 | |
2016-09-08 | Merge pull request #6368 from Garmelon/issue-6320 | Rémi Verschelde | |
Tilemap editor: Bucket tool - allow deleting and replacing of tiles | |||
2016-09-07 | Merge pull request #6418 from RandomShaper/canvas-show-hide-bones | George Marques | |
Add show bones checkable menu item | |||
2016-09-07 | Added setting to change current script background color, issue 5450 | Paulb23 | |
2016-09-07 | Add show bones checkable menu item | Pedro J. Estébanez | |
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | |
2016-09-02 | Tilemap editor: Bucket tool - allow deleting and replacing of tiles | Joscha | |
2016-08-31 | Merge pull request #6228 from manokara/tilemap-someinfo | Rémi Verschelde | |
Add mouse position information in TileMap. | |||
2016-08-30 | editor: Add mouse position information in TileMap | Mark Nokalt | |
2016-08-29 | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde | |
Implemented UndoRedo mergeable modes | |||
2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | |
In 3D it will focus in the first viewport Enable double click for trees | |||
2016-08-27 | Merge pull request #6186 from TheHX/pr-issue-5878 | Rémi Verschelde | |
Fix editor glitches when the mesh/material preview is shown | |||
2016-08-27 | Merge pull request #6094 from djrm/texure_region_zoom_by_scroll | Rémi Verschelde | |
Zoom texture region using mouse wheel | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | Making bits of docs appear in different dialogues is made easier with ↵ | Juan Linietsky | |
EditorHelpBit | |||
2016-08-17 | Implemented UndoRedo mergeable modes | Franklin Sobrinho | |
2016-08-16 | Fix editor glitches when the mesh/material preview is shown | Franklin Sobrinho | |
2016-08-16 | Small usability improvements on the TileMap editor tile palette. | Franklin Sobrinho | |
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names. | |||
2016-08-13 | Fix various warnings | Johan Manuel | |
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements. |