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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2014-04-23
use Snap / Snap (Pixels) now save to scene file
Dana Olson
2014-04-19
heck
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
Merge pull request #237 from marynate/PR-maya-nav
reduz
2014-04-05
Merge pull request #241 from marynate/PR-viewport-hotkey
reduz
2014-04-05
Merge pull request #247 from marynate/PR-path-editor-ui
reduz
2014-04-03
Make secondary handle 50% transparent in Path editor to distinguish from
marynate
2014-04-03
Move point in Path2D edtitor now respect snap configure; Press Alt when
marynate
2014-04-03
Use shift for control point in Paht2D editor (to be consistent with Path editor)
marynate
2014-04-03
Fixed delete path2d node will crash editor
marynate
2014-04-03
Fix #244 no path2d handles visible
marynate
2014-04-01
Space to toggle maximize viewport
marynate
2014-04-01
Add hotkey for switching viewports
marynate
2014-04-01
Hold shift to speedup pan/zoom in maya navigation scheme
marynate
2014-04-01
Keep selection from been cleared when navigating in 3d viewport
marynate
2014-04-01
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
marynate
2014-04-01
Disable transform operation when navigation
marynate
2014-04-01
Add maya style navigation scheme to 3d vieewport
marynate
2014-03-05
Solved bug to select external editor url
sasori
2014-02-23
Add F key to center 3d viewport to selected node
marynate
2014-02-20
-run script in editor
Juan Linietsky
2014-02-19
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-17
Removal of obsolete editor plugins Fixes #64
Vinzenz Feenstra
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky