Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-03 | SampleLibraryEditor: Initialize "is_playing" variable | Błażej Szczygieł | |
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f) | |||
2016-06-03 | Cleaned up remote menu | Juan Linietsky | |
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||
2016-06-01 | Added 3 more translatable strings | DimOkGamer | |
and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization. | |||
2016-05-30 | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | |
also improved Russian localization. | |||
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Merge pull request #4847 from Hinsbart/fix_icon_scale_new | Rémi Verschelde | |
Proper alignment and fixed scaling for TileMapEditor tile icons. | |||
2016-05-29 | Merge pull request #4843 from ↵ | Rémi Verschelde | |
Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690 | |||
2016-05-29 | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | |
Added breakpoint markers, issue 4750 | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-28 | Delete unused code in TileMapEditor | Andreas Haas | |
2016-05-28 | Merge pull request #4852 from MarianoGnu/master | Mariano Javier Suligoy | |
Remove focus from Sprite Region Editor dialog. Fixes #4751 | |||
2016-05-27 | Remove focus from Sprite Region Editor dialog. Fixes #4751 | MarianoGNU | |
2016-05-27 | Reorder tiles into nice columns | Bojidar Marinov | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Use scalar to scale TileMap icons | Andreas Haas | |
2016-05-27 | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 | |
2016-05-26 | Added breakpoint markers, issue 4750 | Paulb23 | |
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | |
2016-05-25 | Set tooltip for SpriteRegionEditor | Andreas Haas | |
2016-05-24 | Add a slider for zooming TileMap preview icons. | Andreas Haas | |
Fixes #2413 | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | Added color themes to the text editor | Paulb23 | |
2016-05-22 | fix error when open project and close editor | volzhs | |
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ``` | |||
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | Merge pull request #4733 from akien-mga/pr-i18n-proofreading | Rémi Verschelde | |
i18n: Proofreading of all strings | |||
2016-05-21 | Merge pull request #4722 from MarianoGnu/master | Rémi Verschelde | |
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-19 | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. | MarianoGNU | |
2016-05-19 | Multiline duplication, issue #4661 | Paulb23 | |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky | |
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | |||
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-05-09 | Added caret blink in text editor | Paulb23 | |
2016-05-07 | Fixed animation player auto-queue duplication and undo/redo | Paulb23 | |
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-05-01 | AnimationPlayer: Prevent resetting timeline when pinned (#4497) | Rémi Verschelde | |
Fixes #1019 | |||
2016-04-29 | Merge pull request #4485 from bojidar-bg/2d-snap-axis | Rémi Verschelde | |
Allow dragging on only one axis when holding down shift in 2D | |||
2016-04-29 | Allow dragging on only one (global) axis when holding down shift | Bojidar Marinov | |
Closes #1723 | |||
2016-04-29 | Shader editor now uses text editor settings | Paulb23 | |
2016-04-29 | Fixed shader editor syntax coloring | Paulb23 | |
2016-04-28 | Merge pull request #4451 from JoshuaGrams/anim-tree-filter | Rémi Verschelde | |
Anim tree: add filters on Animation nodes | |||
2016-04-26 | AnimationTree: add filters to Animation nodes. | Josh Grams | |
2016-04-23 | Trim trailing white space on save, issue 4383 | Paulb23 | |
2016-04-21 | Adds a remove class item option in the theme editor. | Aren Villanueva | |
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme. | |||
2016-04-20 | Merge pull request #4302 from Anarchid/gridmap-navmesh | Rémi Verschelde | |
Navmesh support for GridMaps | |||
2016-04-20 | Implement GridMap support for navigation meshes | Anarchid | |