Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-09 | Insert new key helper is back to 2D editor, missed it? | Juan Linietsky | |
2016-02-08 | -Property apply limits to V/H Splits in main editor window. Fixes #3567 | Juan Linietsky | |
2016-02-02 | -only save scripts if changed, takes less time to run projects and does not ↵ | Juan Linietsky | |
confuse you with changed dates. | |||
2016-02-02 | -make animationplayer thinner, also toolbuttons too. fixes #3526 | Juan Linietsky | |
2016-01-27 | Merge pull request #3490 from TheHX/issue-3453 | Rémi Verschelde | |
Fix input passing to script editor even if not visible | |||
2016-01-27 | Fix input passing to script editor even if not visible | Franklin Sobrinho | |
2016-01-27 | Fix animation toolbar | Franklin Sobrinho | |
2016-01-24 | avoid crash when scaling tilemap too much, fixes #266 | reduz | |
2016-01-24 | -avoid allowing selection of canvasitems inside a viewport, fixes #1383 | reduz | |
2016-01-23 | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | |
2016-01-23 | Fix wrong condition test for saving, fixes #3287 | Juan Linietsky | |
2016-01-20 | Wider initial size of the panel with scripts | kubecz3k | |
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140. | |||
2016-01-19 | thumbnail preview for AtlasTextures | hondres | |
2016-01-18 | -fixed bug related to mouse cursor changes, fixes #3366 | Juan Linietsky | |
2016-01-18 | New shader nodes are now created under (more or less) the cursor. | Ovnuniarchos | |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | |
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | |||
2016-01-15 | Merge pull request #3204 from neikeq/fix_3153 | Rémi Verschelde | |
Consider texture offset when rotating tiles | |||
2016-01-15 | Merge pull request #3329 from SaracenOne/color_ramp_fix | Rémi Verschelde | |
Color Ramp Editor Plugin Fix | |||
2016-01-15 | Merge pull request #3338 from godotengine/kubecz3k-patch-1 | Rémi Verschelde | |
Ability to hide panel with scripts | |||
2016-01-15 | Spatial/Canvas Editor: Ignore unhandled input if there is a dialog | Ignacio Etcheverry | |
2016-01-13 | Ability to hide panel with scripts | kubecz3k | |
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be | |||
2016-01-12 | Fixed color ramp editor plugin to allow editing color ramps while in the ↵ | Saracen | |
spatial editor. | |||
2016-01-11 | Merge pull request #3308 from neikeq/keep_xform_settings | Rémi Verschelde | |
Remember Transform menu settings for the Spatial Editor | |||
2016-01-11 | Remove unnecessary fail conditions when loading SpatialEditor state | Ignacio Etcheverry | |
2016-01-11 | Remember Transform menu settings for the Spatial Editor | Ignacio Etcheverry | |
2016-01-11 | Merge pull request #3309 from MarianoGnu/bug_fixing3 | Rémi Verschelde | |
Make SpriteRegionEditor remember state when switching scenes (fixes #3245) | |||
2016-01-10 | Make SpriteRegionEditor remember state beatwhen setions (fixes #3245) | MarianoGNU | |
2016-01-10 | Fix script highlighting for classes that begin with "_" | Franklin Sobrinho | |
2016-01-09 | Fix some error messages | Franklin Sobrinho | |
2016-01-08 | Merge pull request #3282 from TheHX/pr-script-debugger | Rémi Verschelde | |
Fix debugger close button and script editor "Show Debugger" | |||
2016-01-08 | Fix debugger close button and script editor "Show Debugger" | Franklin Sobrinho | |
2016-01-07 | Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem | Rémi Verschelde | |
Fix uniform scaling of non-square CanvasItem nodes | |||
2016-01-06 | Merge pull request #3217 from neikeq/asframes_patch | Rémi Verschelde | |
Disable renaming SpriteFrames | |||
2016-01-06 | Merge pull request #3216 from nounoursheureux/spriteframes | Rémi Verschelde | |
Show the texture name after the frame number in the SpriteFrames editor | |||
2016-01-06 | Fix uniform scaling of non-square CanvasItem nodes | Rémi Verschelde | |
Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign. | |||
2016-01-04 | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry | |
2016-01-04 | Fix KP5 toggle perspective shortcut, fixes #2035 | Juan Linietsky | |
2016-01-03 | -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵ | Juan Linietsky | |
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040 | |||
2016-01-03 | Disable renaming AnimatedSprite frames | Ignacio Etcheverry | |
2016-01-03 | Show the texture name after the frame number in the SpriteFrames editor | Nounours Heureux | |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵ | Juan Linietsky | |
bugs, closes #2115 | |||
2016-01-02 | Make buttons properly obey stylebox content marins, closes #2156 | Juan Linietsky | |
2016-01-02 | fixed uninitialized tool mode in path 2d editor | Juan Linietsky | |
2016-01-02 | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | Make sure auto bracket completion setting always works, closes #2332 | Juan Linietsky | |
2015-12-31 | -Fixed focus for shader editor when switching tab, closes #2551 | Juan Linietsky | |
2015-12-29 | -property change object's rotation pivot on children of scaled CanvasLayer, ↵ | reduz | |
fixes #2599 | |||
2015-12-28 | do not allow editing of tilemap if it's invisible, fixes #2601 | reduz | |