Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-23 | use Snap / Snap (Pixels) now save to scene file | Dana Olson | |
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux. | |||
2014-04-19 | heck | Juan Linietsky | |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-04-05 | Merge pull request #237 from marynate/PR-maya-nav | reduz | |
Maya and modo style navigation | |||
2014-04-05 | Merge pull request #241 from marynate/PR-viewport-hotkey | reduz | |
Add Viewport Hotkeys / Toggle maximize viewport | |||
2014-04-05 | Merge pull request #247 from marynate/PR-path-editor-ui | reduz | |
Path Editor UI Improvment | |||
2014-04-03 | Make secondary handle 50% transparent in Path editor to distinguish from | marynate | |
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL | |||
2014-04-03 | Move point in Path2D edtitor now respect snap configure; Press Alt when | marynate | |
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now" | |||
2014-04-03 | Use shift for control point in Paht2D editor (to be consistent with Path editor) | marynate | |
2014-04-03 | Fixed delete path2d node will crash editor | marynate | |
2014-04-03 | Fix #244 no path2d handles visible | marynate | |
2014-04-01 | Space to toggle maximize viewport | marynate | |
Cleanup debug output | |||
2014-04-01 | Add hotkey for switching viewports | marynate | |
Hotkey added | |||
2014-04-01 | Hold shift to speedup pan/zoom in maya navigation scheme | marynate | |
2014-04-01 | Keep selection from been cleared when navigating in 3d viewport | marynate | |
Conflicts: tools/editor/plugins/spatial_editor_plugin.cpp | |||
2014-04-01 | Fix bug in 3d navigation scheme selection; Add modo navigation scheme | marynate | |
2014-04-01 | Disable transform operation when navigation | marynate | |
2014-04-01 | Add maya style navigation scheme to 3d vieewport | marynate | |
2014-03-05 | Solved bug to select external editor url | sasori | |
https://github.com/okamstudio/godot/issues/145 | |||
2014-02-23 | Add F key to center 3d viewport to selected node | marynate | |
2014-02-20 | -run script in editor | Juan Linietsky | |
-add search docs dialog that returns places string was found -added flash | |||
2014-02-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-02-19 | -improved physics ccd | Juan Linietsky | |
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | |||
2014-02-17 | Removal of obsolete editor plugins Fixes #64 | Vinzenz Feenstra | |
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com> | |||
2014-02-15 | -fixed bug in Button now exporting font property | Juan Linietsky | |
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux. | |||
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |