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2014-04-23use Snap / Snap (Pixels) now save to scene fileDana Olson
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.
2014-04-19heckJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-05Merge pull request #237 from marynate/PR-maya-navreduz
Maya and modo style navigation
2014-04-05Merge pull request #241 from marynate/PR-viewport-hotkeyreduz
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05Merge pull request #247 from marynate/PR-path-editor-uireduz
Path Editor UI Improvment
2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03Move point in Path2D edtitor now respect snap configure; Press Alt whenmarynate
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now"
2014-04-03Use shift for control point in Paht2D editor (to be consistent with Path editor)marynate
2014-04-03Fixed delete path2d node will crash editormarynate
2014-04-03Fix #244 no path2d handles visiblemarynate
2014-04-01Space to toggle maximize viewportmarynate
Cleanup debug output
2014-04-01Add hotkey for switching viewportsmarynate
Hotkey added
2014-04-01Hold shift to speedup pan/zoom in maya navigation schememarynate
2014-04-01Keep selection from been cleared when navigating in 3d viewportmarynate
Conflicts: tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate
2014-04-01Disable transform operation when navigationmarynate
2014-04-01Add maya style navigation scheme to 3d vieewportmarynate
2014-03-05Solved bug to select external editor urlsasori
https://github.com/okamstudio/godot/issues/145
2014-02-23Add F key to center 3d viewport to selected nodemarynate
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-17Removal of obsolete editor plugins Fixes #64Vinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky