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2016-06-26Merge pull request #5307 from MarianoGnu/masterRémi Verschelde
TextureRegion improvements
2016-06-22Fixed save as not working with scriptsPaulb23
2016-06-22Merge pull request #5344 from Paulb23/code_completion_colorsRémi Verschelde
Code completion box colors
2016-06-21Added code completion existing color settingPaulb23
2016-06-21Added code completion selected color settingPaulb23
2016-06-21Added code completion background color settingPaulb23
2016-06-21Merge pull request #5326 from MarianoGnu/issuesRémi Verschelde
Don't create outlines from dummy meshes. Fixes #4718
2016-06-21Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258)sunnystormy
2016-06-20do not crash when generating preview of very large sound files, fixes #4123Juan Linietsky
2016-06-20Don't create outlines from dummy meshes. Fixes #4718MarianoGNU
2016-06-20Modify margins with mouse inputMarianoGNU
2016-06-20Changed save all scripts shortcut to avoid collision, fixes #4278Juan Linietsky
2016-06-20Chance Snap for SnapMode and add AutoSlice option.MarianoGNU
2016-06-20-Improved theme editor, when a new class is added, the members are created ↵Juan Linietsky
empty, closes #4619 -Made theme editor take less vertical space by using a scroll area
2016-06-20Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU
Fixes #4678 && #4745
2016-06-19Make sure that scripts are reloaded if needed when they enter editing, fixes ↵Juan Linietsky
#4456
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
Removed lots of prints
2016-06-19Merge pull request #5166 from djrm/shortcutsRémi Verschelde
Added customizable shortcuts for tile map editor
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-19Merge pull request #5236 from djrm/fix_#5228Rémi Verschelde
Visible path editor icons, fixes #5228
2016-06-18Drop fully commented-out filesRémi Verschelde
Part of #5272
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-17-added missing .inc filesJuan Linietsky
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-15Visible path editor icons, fixes #5228Daniel J. Ramirez
2016-06-15Merge pull request #5163 from Paulb23/script_editor_shortcutsRémi Verschelde
2016-06-14Merge pull request #5137 from nunodonato/fixaxismessagesJuan Linietsky
show correct message when transforming with axis-constraint (fixes #4870)
2016-06-13Merge pull request #5138 from Geequlim/TextureRegionEditorJuan Linietsky
Edit the region of AtlasTexture by TextureRegionEditorPlugin
2016-06-13Merge pull request #5165 from neikeq/pr-issue-5116Juan Linietsky
ConnectionsDock: Double click to create and go to signal connection
2016-06-13Added shader editor shortcutsPaulb23
2016-06-13Added script editor shortcutsPaulb23
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky
use and also fixes #4756
2016-06-12Completed shortcuts for Tile Map EditorDaniel J. Ramirez
2016-06-12Added some shortcutable actions for animation player editorDaniel J. Ramirez
2016-06-12Added customizable shortcuts for tile map editorDaniel J. Ramirez
2016-06-12fixed tile map editor plugin, all previews are now the same size, closes #4983Juan Linietsky
2016-06-12Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky
size. Fixes many issues, closes #4907
2016-06-12rewrote LineEdit window repositioning code so it does not eat the last ↵Juan Linietsky
character, closes #4992
2016-06-11apply built-in scripts when running the game, closes #4987Juan Linietsky
2016-06-12ConnectionsDock: Double click to create and go to signal connectionIgnacio Etcheverry
2016-06-10Add support for AtlasTexture resourcesGeequlim
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10* fix messages when modifying on switching the active axisNuno Donato
2016-06-09add line spacing option to script and shader editor (#5105)volzhs
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-07Improved breakpoint marker position, and scales with font sizePaulb23
2016-06-05Enhanced StyleBoxTexture:Geequlim
Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05Add plugin to pick texture region and patch margins for Patch9FrameGeequlim
2016-06-03SampleLibraryEditor: Initialize "is_playing" variableBłażej Szczygieł
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f)
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.