Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde | |
TextureRegion improvements | |||
2016-06-22 | Fixed save as not working with scripts | Paulb23 | |
2016-06-22 | Merge pull request #5344 from Paulb23/code_completion_colors | Rémi Verschelde | |
Code completion box colors | |||
2016-06-21 | Added code completion existing color setting | Paulb23 | |
2016-06-21 | Added code completion selected color setting | Paulb23 | |
2016-06-21 | Added code completion background color setting | Paulb23 | |
2016-06-21 | Merge pull request #5326 from MarianoGnu/issues | Rémi Verschelde | |
Don't create outlines from dummy meshes. Fixes #4718 | |||
2016-06-21 | Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258) | sunnystormy | |
2016-06-20 | do not crash when generating preview of very large sound files, fixes #4123 | Juan Linietsky | |
2016-06-20 | Don't create outlines from dummy meshes. Fixes #4718 | MarianoGNU | |
2016-06-20 | Modify margins with mouse input | MarianoGNU | |
2016-06-20 | Changed save all scripts shortcut to avoid collision, fixes #4278 | Juan Linietsky | |
2016-06-20 | Chance Snap for SnapMode and add AutoSlice option. | MarianoGNU | |
2016-06-20 | -Improved theme editor, when a new class is added, the members are created ↵ | Juan Linietsky | |
empty, closes #4619 -Made theme editor take less vertical space by using a scroll area | |||
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | |
Fixes #4678 && #4745 | |||
2016-06-19 | Make sure that scripts are reloaded if needed when they enter editing, fixes ↵ | Juan Linietsky | |
#4456 | |||
2016-06-19 | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | |
Removed lots of prints | |||
2016-06-19 | Merge pull request #5166 from djrm/shortcuts | Rémi Verschelde | |
Added customizable shortcuts for tile map editor | |||
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | |
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | |||
2016-06-18 | Removed lots of prints | Daniel J. Ramirez | |
2016-06-19 | Merge pull request #5236 from djrm/fix_#5228 | Rémi Verschelde | |
Visible path editor icons, fixes #5228 | |||
2016-06-18 | Drop fully commented-out files | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | -added missing .inc files | Juan Linietsky | |
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | |||
2016-06-15 | Visible path editor icons, fixes #5228 | Daniel J. Ramirez | |
2016-06-15 | Merge pull request #5163 from Paulb23/script_editor_shortcuts | Rémi Verschelde | |
2016-06-14 | Merge pull request #5137 from nunodonato/fixaxismessages | Juan Linietsky | |
show correct message when transforming with axis-constraint (fixes #4870) | |||
2016-06-13 | Merge pull request #5138 from Geequlim/TextureRegionEditor | Juan Linietsky | |
Edit the region of AtlasTexture by TextureRegionEditorPlugin | |||
2016-06-13 | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky | |
ConnectionsDock: Double click to create and go to signal connection | |||
2016-06-13 | Added shader editor shortcuts | Paulb23 | |
2016-06-13 | Added script editor shortcuts | Paulb23 | |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | |
use and also fixes #4756 | |||
2016-06-12 | Completed shortcuts for Tile Map Editor | Daniel J. Ramirez | |
2016-06-12 | Added some shortcutable actions for animation player editor | Daniel J. Ramirez | |
2016-06-12 | Added customizable shortcuts for tile map editor | Daniel J. Ramirez | |
2016-06-12 | fixed tile map editor plugin, all previews are now the same size, closes #4983 | Juan Linietsky | |
2016-06-12 | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | |
size. Fixes many issues, closes #4907 | |||
2016-06-12 | rewrote LineEdit window repositioning code so it does not eat the last ↵ | Juan Linietsky | |
character, closes #4992 | |||
2016-06-11 | apply built-in scripts when running the game, closes #4987 | Juan Linietsky | |
2016-06-12 | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | |
2016-06-10 | Add support for AtlasTexture resources | Geequlim | |
Add undo/redo support for texture region of stylebox and atlas texture resources. | |||
2016-06-10 | * fix messages when modifying on switching the active axis | Nuno Donato | |
2016-06-09 | add line spacing option to script and shader editor (#5105) | volzhs | |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | |
2016-06-07 | Improved breakpoint marker position, and scales with font size | Paulb23 | |
2016-06-05 | Enhanced StyleBoxTexture: | Geequlim | |
Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin. | |||
2016-06-05 | Add plugin to pick texture region and patch margins for Patch9Frame | Geequlim | |
2016-06-03 | SampleLibraryEditor: Initialize "is_playing" variable | Błażej Szczygieł | |
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f) | |||
2016-06-03 | Cleaned up remote menu | Juan Linietsky | |
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. |