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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-06-13
Added script editor shortcuts
Paulb23
2016-06-13
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-12
fixed tile map editor plugin, all previews are now the same size, closes #4983
Juan Linietsky
2016-06-12
Changed how min/max icon size in ItemList works and replaced it by a fixed si...
Juan Linietsky
2016-06-12
rewrote LineEdit window repositioning code so it does not eat the last charac...
Juan Linietsky
2016-06-11
apply built-in scripts when running the game, closes #4987
Juan Linietsky
2016-06-09
add line spacing option to script and shader editor (#5105)
volzhs
2016-06-08
-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-07
Improved breakpoint marker position, and scales with font size
Paulb23
2016-06-05
Enhanced StyleBoxTexture:
Geequlim
2016-06-05
Add plugin to pick texture region and patch margins for Patch9Frame
Geequlim
2016-06-03
SampleLibraryEditor: Initialize "is_playing" variable
Błażej Szczygieł
2016-06-03
Cleaned up remote menu
Juan Linietsky
2016-06-01
Added 3 more translatable strings
DimOkGamer
2016-05-30
Added more translatable strings in code. Updated template tools.pot.
DimOkGamer
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-29
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Rémi Verschelde
2016-05-29
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_...
Rémi Verschelde
2016-05-29
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Rémi Verschelde
2016-05-29
Merge pull request #4812 from neikeq/pr-search-bar
Rémi Verschelde
2016-05-29
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
Ignacio Etcheverry
2016-05-29
Set more visible string to translatable
Geequlim
2016-05-28
Delete unused code in TileMapEditor
Andreas Haas
2016-05-28
Merge pull request #4852 from MarianoGnu/master
Mariano Javier Suligoy
2016-05-27
Remove focus from Sprite Region Editor dialog. Fixes #4751
MarianoGNU
2016-05-27
Reorder tiles into nice columns
Bojidar Marinov
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-27
Use scalar to scale TileMap icons
Andreas Haas
2016-05-27
Added, goto next and previous breakpoint and remove all, issue 1690
Paulb23
2016-05-26
Added breakpoint markers, issue 4750
Paulb23
2016-05-25
Added settings to change marked and breakpoint color
Paulb23
2016-05-25
Set tooltip for SpriteRegionEditor
Andreas Haas
2016-05-24
Add a slider for zooming TileMap preview icons.
Andreas Haas
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-23
Added color themes to the text editor
Paulb23
2016-05-22
fix error when open project and close editor
volzhs
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-21
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
Rémi Verschelde
2016-05-21
Merge pull request #4722 from MarianoGnu/master
Rémi Verschelde
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-19
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
MarianoGNU
2016-05-19
Multiline duplication, issue #4661
Paulb23
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-09
Added caret blink in text editor
Paulb23
2016-05-07
Fixed animation player auto-queue duplication and undo/redo
Paulb23
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
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