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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-09
Merge pull request #1174 from adolson/autoreload-edited-scripts
Juan Linietsky
2015-02-03
Forgot to update tile transform buttons when picking tiles.
Carl Olsson
2015-02-02
Finish GUI for tile transform.
Carl Olsson
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-17
fixes
Dana Olson
2015-01-17
Merge pull request #1225 from marynate/PR-script-editor-close-tab
Juan Linietsky
2015-01-17
Merge pull request #1227 from marynate/PR-editor-line-color
Juan Linietsky
2015-01-17
Wrapped duplicated CellOp generation code in a function and added TileMap til...
Carl Olsson
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-15
Only show Close Tab confirmation when script has unsaved change;Update Close ...
marynate
2015-01-11
2D shader progress
reduz
2015-01-11
Fixes #1160
BenH
2015-01-10
add option to automatically reload changed scripts
Dana Olson
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
Juan Linietsky
2015-01-07
-changed type of C component of vec interp, fixes #1144
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2015-01-03
-added a check for setget while running the game , closes #1009
Juan Linietsky
2015-01-02
-fixed key insert from editor window (#976)
Juan Linietsky
2015-01-02
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-02
-fixed NODE_OUT error in animtreeplayer #1078
Juan Linietsky
2015-01-02
Merge pull request #1068 from jaromirhribal/master
Juan Linietsky
2014-12-29
Replace TileMapEditor floating tile palette with HSplitContainer.
Carl Olsson
2014-12-28
added blender/maya like zoom style
jaromirhribal
2014-12-17
change shortcut for toggle-comment to Ctrl+K
Dana Olson
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-07
apply patch #882 from dcubix
Dana Olson
2014-12-07
Batch of Bugfixes
Juan Linietsky
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