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AgeCommit message (Expand)Author
2016-01-08Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho
2016-01-06Merge pull request #3217 from neikeq/asframes_patchRémi Verschelde
2016-01-06Merge pull request #3216 from nounoursheureux/spriteframesRémi Verschelde
2016-01-04Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs an...Juan Linietsky
2016-01-03Disable renaming AnimatedSprite framesIgnacio Etcheverry
2016-01-03Show the texture name after the frame number in the SpriteFrames editorNounours Heureux
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ...Juan Linietsky
2016-01-02Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky
2016-01-02fixed uninitialized tool mode in path 2d editorJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, f...reduz
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Clo...reduz
2015-12-24Colorize Rect2 and NodePath in script editorhondres
2015-12-20this failed in msvc, didn't in linux and mingwAriel Manzur
2015-12-15Fix Remove Item option in TileSet pluginIgnacio Etcheverry
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14do not open dominant script if external editor is selected, fixes #3067Juan Linietsky
2015-12-13fixed and improved selection and list selection, closes #2852Juan Linietsky
2015-12-12fix broken mergeJuan Linietsky
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12-added option to keep debugger open, fixes #3031Juan Linietsky
2015-12-12Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho
2015-12-10Merge pull request #2883 from TheHX/mesh_editor_pluginRémi Verschelde
2015-12-09Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-09-ability to change scripts in external editor and still have properties reloa...Juan Linietsky
2015-12-09Merge pull request #2986 from TheHX/pr-shader-editorRémi Verschelde
2015-12-08Merge pull request #2888 from TheHX/item_list_pluginJuan Linietsky
2015-12-06Fix shader editor focus when switching tabsFranklin Sobrinho
2015-12-06Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-12-03Make ItemListEditor plugin functionalFranklin Sobrinho
2015-12-01Merge pull request #2969 from neikeq/fix_bracket_completeRémi Verschelde
2015-12-01Merge pull request #2968 from neikeq/line_duplicateRémi Verschelde
2015-12-01Fix script editor not clonning down last lineneikeq
2015-12-01ScriptTextEditor: fix auto bracket completion not enabledneikeq
2015-12-01Merge pull request #2890 from neikeq/cl_select_childrenRémi Verschelde
2015-11-25Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde
2015-11-25Fix Class Reference request from Inspectorneikeq
2015-11-24Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde
2015-11-24Fix Class Search dialog not showing upneikeq
2015-11-24Remember last help searchneikeq
2015-11-23Allow selecting CanvasLayer children in canvas editorneikeq
2015-11-22Add StaticBody collision generation for all selected MeshInstance nodesFranklin Sobrinho
2015-11-19Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditorJuan Linietsky
2015-11-19Merge pull request #2831 from neikeq/select_menu_patchJuan Linietsky
2015-11-19get_handle_value implemented for LINE_SHAPE. Normal length normalized.Ovnuniarchos