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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-08
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
Fix #7455 - script text editor's right click menu being weird
Bojidar Marinov
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7401 from Zylann/bucket_fill_preview
Rémi Verschelde
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-31
Added option to toggle bucket fill preview
Marc Gilleron
2016-12-31
Added bucket fill preview
Marc Gilleron
2016-12-23
put some limits to max ubo sizes to avoid crashes
Juan Linietsky
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-03
TextureRegionEditor: Fix mouse wheel scroll speed.
Andreas Haas
2016-11-30
Add modulate (color) to TileSet tiles
Pedro J. Estébanez
2016-11-27
Fix snap mode selector sticking in texture region module
Dmitry Kram
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-14
Added snapping to 3D path handles to bring it in line with its 2D counterpart
Ben Hickling
2016-11-12
Prevent to select children if selection lock or instanced scene
volzhs
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-06
Made background and symbol color follow the color API
Paulb23
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-31
Fix memory leak with drag & drop on 2D viewport
volzhs
2016-10-31
Fix p_index out of size error when closing script
volzhs
2016-10-31
Fix 2 search menus are shown
volzhs
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-26
Improve drag and drop on 2D viewport
volzhs
2016-10-22
Prevent unwanted script editor input on game crash
Henrique Lacreta Alves
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-13
Merge pull request #6814 from Hinsbart/animplayer
George Marques
2016-10-13
Only show AnimationEditor automatically when an Animplayer is selected.
Andreas Haas
2016-10-11
Refresh TextureRegionEditor when region has been changed externally.
Andreas Haas
2016-10-11
Merge pull request #6775 from RandomShaper/one-based-col-numbers
Rémi Verschelde
2016-10-10
Make text column numbers one-based
Pedro J. Estébanez
2016-10-10
Refactor duplicated code
Pedro J. Estébanez
2016-10-10
Add line length guideline to code editors
Pedro J. Estébanez
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-04
Add shortcut to reset cursor position in 3D Editor ( #166 )
Fabio Alessandrelli
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6684 from Hinsbart/save_all
Rémi Verschelde
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