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AgeCommit message (Expand)Author
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-07Fix #7455 - script text editor's right click menu being weirdBojidar Marinov
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-31Added option to toggle bucket fill previewMarc Gilleron
2016-12-31Added bucket fill previewMarc Gilleron
2016-12-23put some limits to max ubo sizes to avoid crashesJuan Linietsky
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-03TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas
2016-11-30Add modulate (color) to TileSet tilesPedro J. Estébanez
2016-11-27Fix snap mode selector sticking in texture region moduleDmitry Kram
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-14Added snapping to 3D path handles to bring it in line with its 2D counterpartBen Hickling
2016-11-12Prevent to select children if selection lock or instanced scenevolzhs
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-06Made background and symbol color follow the color APIPaulb23
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-31Fix memory leak with drag & drop on 2D viewportvolzhs
2016-10-31Fix p_index out of size error when closing scriptvolzhs
2016-10-31Fix 2 search menus are shownvolzhs
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-26Improve drag and drop on 2D viewportvolzhs
2016-10-22Prevent unwanted script editor input on game crashHenrique Lacreta Alves
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-13Merge pull request #6814 from Hinsbart/animplayerGeorge Marques
2016-10-13Only show AnimationEditor automatically when an Animplayer is selected.Andreas Haas
2016-10-11Refresh TextureRegionEditor when region has been changed externally.Andreas Haas
2016-10-11Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde
2016-10-10Make text column numbers one-basedPedro J. Estébanez
2016-10-10Refactor duplicated codePedro J. Estébanez
2016-10-10Add line length guideline to code editorsPedro J. Estébanez
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Merge pull request #6684 from Hinsbart/save_allRémi Verschelde