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2015-08-29-Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-24added a tiny bit more space to docks and script tabJuan Linietsky
2015-06-23CollisionShape2D visual editorFranklin Sobrinho
2015-06-22Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky
Pr-Script editor
2015-06-22Small fixes for Grid/Tile map editor paletteFranklin Sobrinho
2015-06-22Grid/Tile map editor new item paletteFranklin Sobrinho
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-16fix "v" pivot adjust functionJuan Linietsky
2015-06-16Script editor: restore line/column after script reloadsanikoyes
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-06-07Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-31mesh previewreduz
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-05-17reinstante focus into textedit after menu used in code editorJuan Linietsky
2015-05-10-compatibility option for physicsbody layers, fixes #1842Juan Linietsky
2015-05-06optional formal changesehriche
2015-05-06fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguousehriche
2015-05-05fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky
romulox_x
2015-05-04Proper support for code editor autosaving (disabled by default)Juan Linietsky
2015-04-24changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-18Merge pull request #1662 from TheHX/fix_pluginsJuan Linietsky
Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-09Fix toolbar menu position(RichText and MultiMesh plugins)Franklin Sobrinho
2015-04-08Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho
2015-04-07Merge pull request #1569 from sanikoyes/Pr-sort-sample-libraryJuan Linietsky
Pr-sort-sample-library
2015-04-07Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky
(Fix crash) in visual shader for curve remap node
2015-04-03Better fixFranklin Sobrinho
2015-04-02fix_issue_#1594Franklin Sobrinho
2015-04-02merging okam changesJuan Linietsky
2015-03-31Fixed crash when trying to add keypoints and deleting them while holding ↵mostafahassan
mouse button down.
2015-03-25Sort sample lists by name(more readable)sanikoyes
2015-03-23Add iostream include to collada plugin and change to light occluder to use ↵Carl Olsson
canvas item snap function.
2015-03-23Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson
Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-22Merge pull request #1378 from erbridge/settings_not_checkboxJuan Linietsky
Make View > Settings a non check item
2015-03-22Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky
Changed code to remove gcc -Wparentheses warnings.
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
Create Checkbox class with support for Radio Buttons
2015-03-22Merge pull request #1537 from rollenrolm/issue_#931Juan Linietsky
Fix issue #931: display current view name into editor's 3d scene viewpor...
2015-03-22Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm
2015-03-21Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm