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2016-01-15Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde
Consider texture offset when rotating tiles
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
Color Ramp Editor Plugin Fix
2016-01-15Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde
Ability to hide panel with scripts
2016-01-15Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry
2016-01-13Ability to hide panel with scriptskubecz3k
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the ↵Saracen
spatial editor.
2016-01-11Merge pull request #3308 from neikeq/keep_xform_settingsRémi Verschelde
Remember Transform menu settings for the Spatial Editor
2016-01-11Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry
2016-01-11Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry
2016-01-11Merge pull request #3309 from MarianoGnu/bug_fixing3Rémi Verschelde
Make SpriteRegionEditor remember state when switching scenes (fixes #3245)
2016-01-10Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)MarianoGNU
2016-01-10Fix script highlighting for classes that begin with "_"Franklin Sobrinho
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-08Merge pull request #3282 from TheHX/pr-script-debuggerRémi Verschelde
Fix debugger close button and script editor "Show Debugger"
2016-01-08Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho
2016-01-07Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitemRémi Verschelde
Fix uniform scaling of non-square CanvasItem nodes
2016-01-06Merge pull request #3217 from neikeq/asframes_patchRémi Verschelde
Disable renaming SpriteFrames
2016-01-06Merge pull request #3216 from nounoursheureux/spriteframesRémi Verschelde
Show the texture name after the frame number in the SpriteFrames editor
2016-01-06Fix uniform scaling of non-square CanvasItem nodesRémi Verschelde
Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-04TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry
2016-01-04Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03Disable renaming AnimatedSprite framesIgnacio Etcheverry
2016-01-03Show the texture name after the frame number in the SpriteFrames editorNounours Heureux
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵Juan Linietsky
bugs, closes #2115
2016-01-02Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky
2016-01-02fixed uninitialized tool mode in path 2d editorJuan Linietsky
2016-01-02TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, ↵reduz
fixes #2599
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz
Closes #2670
2015-12-24Colorize Rect2 and NodePath in script editorhondres
2015-12-20this failed in msvc, didn't in linux and mingwAriel Manzur
2015-12-15Fix Remove Item option in TileSet pluginIgnacio Etcheverry
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14do not open dominant script if external editor is selected, fixes #3067Juan Linietsky
2015-12-13fixed and improved selection and list selection, closes #2852Juan Linietsky
2015-12-12fix broken mergeJuan Linietsky
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12-added option to keep debugger open, fixes #3031Juan Linietsky
2015-12-12Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho
2015-12-10Merge pull request #2883 from TheHX/mesh_editor_pluginRémi Verschelde
Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-09Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-09Merge pull request #2986 from TheHX/pr-shader-editorRémi Verschelde
Fix shader editor focus when switching tabs
2015-12-08Merge pull request #2888 from TheHX/item_list_pluginJuan Linietsky
Make ItemListEditor plugin functional
2015-12-06Fix shader editor focus when switching tabsFranklin Sobrinho