Age | Commit message (Collapse) | Author |
|
Consider texture offset when rotating tiles
|
|
Color Ramp Editor Plugin Fix
|
|
Ability to hide panel with scripts
|
|
|
|
Minimal horizontal size for panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
|
|
spatial editor.
|
|
Remember Transform menu settings for the Spatial Editor
|
|
|
|
|
|
Make SpriteRegionEditor remember state when switching scenes (fixes #3245)
|
|
|
|
|
|
|
|
Fix debugger close button and script editor "Show Debugger"
|
|
|
|
Fix uniform scaling of non-square CanvasItem nodes
|
|
Disable renaming SpriteFrames
|
|
Show the texture name after the frame number in the SpriteFrames editor
|
|
Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
|
|
|
|
|
|
and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
|
|
|
|
|
|
bugs, closes #2115
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fixes #2599
|
|
|
|
Closes #2670
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add StaticBody collision generation for all selected MeshInstance nodes
|
|
|
|
reloaded in godot UI, fixes #3003
|
|
Fix shader editor focus when switching tabs
|
|
Make ItemListEditor plugin functional
|
|
|