Age | Commit message (Collapse) | Author |
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Fix debugger close button and script editor "Show Debugger"
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Fix uniform scaling of non-square CanvasItem nodes
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Disable renaming SpriteFrames
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Show the texture name after the frame number in the SpriteFrames editor
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Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
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and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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bugs, closes #2115
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fixes #2599
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Closes #2670
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Add StaticBody collision generation for all selected MeshInstance nodes
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reloaded in godot UI, fixes #3003
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Fix shader editor focus when switching tabs
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Make ItemListEditor plugin functional
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unresolved
-Added a tool to clean up unresolved tracks and unused keys
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Fix auto bracket completion disabled on newly open scripts
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Fix script editor not clonning down last line
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Allow selecting CanvasLayer children in canvas editor
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Fix bugs caused by merged Script and Help tabs
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Fix Class Search dialog not showing
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